You may have noticed that my last post was a New Year’s resolution to publish two new blog posts every month… and it is now almost a full year later as I manage to publish exactly one post. In my defense, I haven’t been entirely procrastinating when it comes to writing. Though my New Year’s resolution fell flat, my list of things-done-this-year contain many of my long-put-off goals.
I’ve been studying copyediting and proofreading and began offering these services on Fiverr. Also, my digital art projects have grown from game art into book cover design. I know it’s not exactly a writing skill, but it’s still self-publishing related. Take a look at my gigs here.
Of course, there was NaNoWriMo last month, which is always my opportunity to have fun with a fresh story idea, even when I have works-in-progress that should be finished. Okay, that one is more of an excuse than an accomplishment. But I’ve also taken three courses at Creative Nonfiction this year and spent a lot of time learning about different forms of creative nonfiction and creating new material.
One of these pieces is a hermit crab essay (so named because the content borrows the format of another medium, in this case, a catalog) about procrastination. It seems a fitting piece to share along with my apologies and promise that more story structure and craft of writing posts are to come this new year! …For sure!
But in the meanwhile, here it is. Procrastinator’s Supply, a hermit crab essay.
Here at Procrastinator’s Supply, we believe in providing our customers with only the best, tried-and-true methods of passing the time while waiting for writerly inspiration to strike. All of our products are proven to work and we don’t sell anything we don’t use ourselves.
Note Paper
After a long, stressful and unproductive day, nothing puts your mind at ease and allows for a restful night’s sleep like a good to-do list. Write a plan for tomorrow, promise yourself an early start first thing in the morning and you’ll sleep like you don’t know the meaning of the word “deadline”! Keep on your nightstand to be ready for any middle of the night awakenings.
Choose from any of these soothing colors: blissful blue, serene green and all-is-right white.
25 ct. | $4.95
100 ct. | $16.95
Dirty Dishes
An oldie but a goodie and a top customer favorite. These dirty dishes are obtained locally and all food residue is certified non-GMO and USDA organic. Fill the sink and work up some suds while you wait for inspiration to strike. Just add warm water and soap, not included. Choose from singles or a complete service, easy-wash or caked-on for extra washing time. Color and style subject to availability.
Single dish, easy-wash | $2.95
Single dish, caked-on | $3.95
Service for one, easy-wash | $10.95
Service for one, caked-on | $15.95 (best seller!)
★★★★★
“Five stars! I’ve been washing my own dirty dishes for years and was blown away by the difference these Dirty Dishes from Procrastinator’s has made! I don’t know what exactly they put on them, but it took all day to get it off and when I was through, I had a list of new ideas for my novel, not to mention a beautiful new set of dishes to add to my collection. Will buy again and certainly recommend to a friend!”
— Cheyenne, MN
Streaming TV
Kick back, relax and binge-watch all your favorite TV shows. Simply plug the USB into your TV, connect to WiFi and enjoy! Best of all, since you’re conducting story research, it’s completely guilt-free. Buy with our Procrastinator’s Note Paper to jot down all the plot point and character ideas you need for your current work-in-progress. Subscription required.
Streaming TV device | $10.95
Streaming TV service | $5.95 per month or $49.95 per year
Desk Organizers/Dis-organizers
Take a look at it, you know your desk isn’t as conducive to your writing endeavors as it could be. Science shows that while an orderly workspace is beneficial to productivity, a cluttered one can aid creativity. Whether your desk is a little too neat or it’s a disaster area, we’ve got you covered.
Our organizer set includes: pencil cup, two paper trays, index card file and letter holder. Dis-organizer set includes: place mat for stack of books, two shoe boxes labeled “what-not”, easy-tip wastebasket and three beautiful empty pens to make sudden note-taking dangerous and exciting. Give your workspace the overhaul it craves!
Organizer set | $24.95
Dis-organizer set | $24.95
Organizer/Dis-organizer bundle | $44.95
Buy both and save $5 while achieving that perfect balance, or just to shake things up now and then!
Classic Computer Game Collection
When you’re feeling down and stuck on a project, try loosening up your mind with one of these classic computer games. You’ll be back on track in no time when you feel that sense of accomplishment that can only come from watching your cards dance across the screen or seeing your smiley face rockin’ a pair of shades. Includes: Solitaire, minesweeper and majhong (Great time killer, especially if you don’t know how to play!)
CD | $10.95
Download | $10.95
Follow us on Twitter, share your favorite procrastination method and we’ll send you a $10-off coupon for your next order!
Window Cleaner Kit
Not only does this kit provide everything you need to spend the day scrubbing your windows, but when you’re through, you’ll have a clear view to gaze through while contemplating your next writing project. Perfect for daydreaming. Includes: streak-free washing solution, extra-streak washing solution (for added washing time), chamois towel, easy-grip squeegee and polish buffer.
Window Cleaner Kit | $10.95
Break-a-Lead Pencil Sharpener
Guaranteed to bring every pencil to a near perfect point before breaking it off or your money back! Choose from electric or manual for veteran procrastinators. Comes with our signature 100 ct. Procrastinator’s Pencil Pack (pg. 3).
Electric | $10.95
Manual | $24.95
Weed Seeds
Keeping a garden is a perfect compliment to the writer’s lifestyle, and weeding a garden is a perfect pastime to find inspiration. Turn your garden into a growing place for story ideas with these weed seeds! With all the extra time you’ll spend weeding, writing ideas will pop into your head faster than you can pull them!
Guaranteed to thrive in all growing zones. Variety may vary.
1 packet, 100 seeds | $1.99
3 packets, 300 seeds | $2.99
New! Dog Walking Kit
Need an excuse to go for a walk? Try taking up dog walking! Includes leash, collar, poo-poo scoop and puppy. Obtained from no-kill shelters, these puppies need good homes where they will get plenty of exercise and fresh air. Leash and collar come in a variety of designer colors. Puppy comes in terrier (pictured), dachshund and poodle, subject to availability. Doubles as dog-ate-my-homework excuse!
Dog Walking Kit | $49.95
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The best way any writer can improve their craft is through self-improvement. Handily enough, pursuing the craft is an excellent means of self-improvement. This goes for nearly any hobby, but writing is uniquely effective in helping us because it allows us to search ourselves and also apply self-discipline by maintaining a daily writing routine.
If you’re having trouble sticking to that daily routine, let this be the year you finally make it happen.
The Miracle Morning for Writers is the best guide to help you make writing every day fun, productive and a habit you won’t have to struggle to keep up.
I’ve only practiced the Miracle Morning for a month, and at first I was less than happy about it, but now I find myself eager to rise each morning to a leisurely session of writing just for fun.
One of my resolutions this new year is to up my blogging schedule to two posts each month and brainstorm new ideas every morning. Already I’m noticing my ideas taking on a conveyor belt system, a great improvement over the hodgepodge my notes and drafts were in before.
Add this book to your reading list this January and see how much you can accomplish by the next new year!
There’s nothing more disappointing for a reader than to see the surprise ending coming right from the start. The best way to prevent this is to disguise your plants when they’re introduced.
When you plant something that is going to be used later on, make sure it still makes sense and belongs in the present context of the story. This doesn’t mean just work out a reason to mention it, like having a character notice it or a conversation drift to reveal some bit of information, actually make the plant belong in the plot as soon as it’s introduced. This will make its later use more surprising since the true reason for it was masked by its first-time use in the story.
This also just improves the story’s flow instead of creating a speed-bump with information that doesn’t fit. Every piece of story should pull as much weight as possible. Be they scenes, characters or plots, always think multi-use, not single use. The more you can do this, the tighter your story will be.
A good example is the poison berries in The Hunger Games. They were actually eaten by Foxface and proven to be poisonous as soon as they were introduced (the idea of questioning the safety of berries in the arena was brought up twice even before this), even though Peeta didn’t know and thought they were good for food. After this, the final twist of the berries is disguised again when Katniss pockets them and says they might use them to trick Cato. This is happens just a couple scenes after the beginning of Act III, which is usually the cutoff for any climax plants, but because berries come up several times before (even the very beginning when Katniss and Gale are picnicking before the Reaping) it still works.
Comedy
The surprise pay-off of a of well placed plant is key in comedy. Take a look at this joke by Emo Philips.
I was walking home one night and stopped to watch three men working on a house. And the guy hammering on the roof called me a paranoid little weirdo. In Morse code.
The plant “man hammering on the roof” is perfectly in context in the story, disguised as a bit of description, yet it is key to the punchline. It wouldn’t have had nearly the effect if it had said, “the man working on the roof… …in Morse code with his hammer.”
The proper use of a plant is vital to any good comedy because it’s only a surprise if it’s been well disguised.
Mystery
Clues, suspects and red herrings. These things make mystery stories heavily reliant on well placed plants. More than in any other genre, the audience is actively trying to figure out the answer, so you have to be extra careful to hide it. The pieces for the solution still have to be in plain sight or the reader will feel cheated when it turns out there was no way they could have solved it alone.
Even though Columbo is not a whodunit, mystery is still what keeps us watching. We know we’ve seen exactly how the murderer committed the crime, but still we want to see how Columbo will prove it. Whatever evidence he uses in the end, we know it’s something we’ve seen.
How, then, can the audience be surprised? It works because every piece of evidence was disguised when it was introduced. Either it was part of the murderer’s plan, or it was something that by its self is no proof so doesn’t seem a threat. Even if we have an inkling about what will get him, we’re not sure exactly how it will happen. Satisfyingly, the thing that clinches it is usually the thing that was the murderer’s strongest protection. When it was introduced, it was disguised as the murderer’s strength and it turns out to be his weakness.
Series
Any series that handles multiple story lines needs to have good plants to prepare the audience for the transition. Here the idea is not so much to trick the reader as to make the plant pull its weight in the current story line until it becomes useful in the next one. The British soap opera Eastenders is great at this (at least the episodes from the early 2000s that I watched).
One example was the transition between Zoe’s story of struggling with the idea of giving up her unborn child for adoption, and Sonia’s story of having giving up her own daughter five years before. Backstory needed to be reintroduced both for the benefit of new viewers and also to refresh the story in the minds of longtime viewers. It was done in a scene where Sonia tells Zoe about her choice to give her daughter up, and how even though it was hard, afterwards she was sure it was the right thing to do. This forwards Zoe’s story and at the same time gives Sonia a starting place in a new character arc when she later discovers that the adoptive parents were killed in a car wreck and her daughter might be all alone.
Most of these plants and pay-offs also have a structure of coming full circle. This is always very satisfying to readers and a great way to bring the climax of a story together.
Other kinds of plants don’t have to involve the main plot. They can establish a subplot, like showing the weakness of a supporting character and then having it challenged and overcome in the end. Whenever you show potential for conflict between two characters, that’s a promise to the reader. They’ll expect you to deliver with that conflict coming to a head. Make sure to always ask yourself what the reader might be asking themselves throughout the story and make sure those questions are answered before the end. Following up every lead isn’t necessary and can actually drag down the story, but every plant that ties in with your theme and through line should be addressed.
Plants and payoffs can be found in every good story. A story that doesn’t seem to fulfill its full potential probably failed to balance its plants and payoffs and deliver on its promises. When planning the climax, take a moment to look back at everything you’ve planted so far in the story, especially before Act III. Every character’s strength and weakness, every item, every piece of information. Write them out as a list of “game pieces” you can use to win the story. Readers love to be surprised but they also love to feel clever when they just knew that little detail would turn out to be important, and they were right.
Comedy is like a caricature of real life. The characters and situations are often extreme, but we still relate. That’s what makes them funny. When using the Enneagram to type characters for comedy, look at the extremes of the spectrum of each type. Especially look at the flaws. We like nothing better than to watch a character’s flaws get him into a ridiculous situation and then see how he tries to get himself out. Just like any other genre, these same flaws should also provide the character with their lovable and redeemable qualities.
The relationships between these characters should provide multiple plot lines and recurring situations for as many episodes as possible. A great way to do this is to include types that are the Stress and Security types of each other. Usually, we soon recognize which episodes will be good-uns by which characters are in conflict with each other and who’s gotten into trouble this time. We wouldn’t want them to learn from their mistakes or grow too much, and luckily for us, in sitcoms they never really do.
Here’s my take on the character’s types from some of my favorite sitcoms.
Gilligan’s Island
Gilligan – Six w Seven
The Six with a Seven wing is also called “the Buddy” and in every episode, the Skipper calls Gilligan his “little buddy”. He is loyal and hardworking, but also a great worrier. When he’s faced with a problem, he has trouble trusting his own judgement and instead seeks advice (which is usually conflicting, hence the comedy) from everyone on the island. He’s usually in a phobic cycle, but can also be very brave when he needs to be. All of these things are distinctively Six qualities.
The Skipper – Eight w Nine
He considers himself in charge and it doesn’t occur to him that anyone might challenge him. This creates a common conflict when Mr. Howell decides he’s in charge or tries to commandeer Gilligan. The Skipper protects Gilligan from being used by Mr. Howell not especially because it’s nice for Gilligan, but because Gilligan is his to boss around, nobody else’s!
Thruston Howell – Eight w Seven
This type and wing combo is sometimes called “the Wheeler-dealer” and it can describe Mr. Howell well. He and the Skipper are great examples of how different Eights can be depending on their wing. The Seven wing gives Mr. Howell his appreciation for fine living, but doesn’t take anything away from his need to be in control of his own situation. He uses money for his muscle and is at a loss when faced with a problem that can’t be solved with it. At the same time, he can join in with the group and proves himself to be just like everybody else.
Lovey Howell – One w Two
Because she rarely has problems, it’s difficult to judge her type, but I think One suits her best. She often is concerned with good manners and things being “proper” and is always making sure she’s put together. She is often a logical thinker (“swimming to the mainland simply isn’t practical…”) but doesn’t feel the need to take credit.
Ginger Grant – Three w Four
The movie star of the island is a stereotypical Three. She identifies with her career entirely and relies on charm to get what she wants, as Gilligan often finds out the hard way, despite the Skipper’s warnings of what he should do if Ginger was after him for something.
The Professor – Five w Six
There really is no other type that would work as well for the Professor. He’s a social Five, a subtype which needs to feel they’ve secured their place with a special skill that everyone else relies on. He’s somewhat withdrawn and completely logical (except sometimes like when he explained the way his lie detector worked).
Mary Ann Summers – Two w One
She’s generous, sensitive, always thinking of how to support and help others and can’t stand for any sort of injustice.
Seinfeld
Jerry Seinfeld – Nine w One
He avoids confrontation and conflict and everything evens out for him. He’d rather not draw attention to himself, and uses humor as a shield to protect himself and fit in. He gets a lot from his One wing, like fastidiousness and satisfaction with doing the “right” thing.
George Costanza – Six w Seven
Reactive yet never sure of himself and always worrying about potential hazards in the future. Whether he admits it or not, he looks up to Jerry, his security point. He’s concerned with matters of money and saves coupons and receipts until his wallet explodes. He can strategize and has an interest in knowledge from a Five wing, often reading and watching documentaries. He likes the idea of being an achiever, like wanting to pretend to be an architect, but doesn’t actually want to put the work in to make it happen.
Elaine Benes – Three w Four
She’s success oriented, seeing herself as an achiever and also attracted to success in others. Her attitude towards Jerry changes quickly when she realizes he’s doing not too badly money-wise. He, however, never felt the need to brag about it, a very Ninish trait.
Cosmo Kramer – Seven w Eight
At first I thought, Kramer doesn’t have a type. He’s just Kramer. But the more I considered, the more I realized he’s very Sevenish. He’s a big picture thinker and has all sorts of dreams and plans. He’s always busy working on some scheme and isn’t afraid to make things up as he goes along. His One stress point often comes into play when he berates Jerry for any kind of behavior he considers immoral and he often talks about things as though he were an authority. This sort of type can be very unnerving for a peace-loving Nine.
Frasier
Frasier Crane – One w Two
Always concerned with being moral, ethical and helping others, there’s really no other type for Frasier. Watching him create problems for himself because of these qualities, and dealing with dilemmas is the main source of humor in the series. No matter how hard he tries to let go of his One’s “inner critic” and become more like a Seven, he just can’t do it. Whenever something is going well and he should just enjoy it, he can’t seem to help but ruin it with his nitpicking. Instead he more often ends up going to his stress type, Four, feeling misunderstood and isolated because of his unique suffering.
Niles Crane – Four w Five
A definite withdrawn, sensitive and emotional type. Niles often takes on the best qualities of his One security point as well as some of the average traits such as fastidiousness and being critical. Under stress, however, he goes to Two, desperate and willing to do anything to keep from being abandoned. Unlike a One, he’s slow to take action on his desires which is why the series went on for several seasons before he and Daphne got together. Though he seldom admits it, he looks up to his brother, Frasier and strives to achieve the best a One can offer.
Martin Crane – Eight w Nine
No other type would struggle with his situation in the same way as an Eight, having lost the control he once had over his life and instead having to become dependent. The first season focuses on this but as the series progresses, other Eight traits come out when he offers no-nonsense advice to solve Fraiser’s problems, who of course doesn’t follow it. He still has his Eight’s potential faults, like being overly controlling of his space and never wanting to be seen as weak.
Daphne Moon – Two w Three
In the early seasons she was depicted more like a Four, identifying with her uniqueness and her psychic abilities. But as the series progressed and her character developed, she became much more Twoish, care-taking and doing for others coming naturally, without complaint. At the same time, she can hit her stress point and become assertive when she’s treated unfairly, shocking and humbling everyone when they realize their mistakes.
Roz Doyle – Three w Four
She’s career-oriented and wants to be seen as successful and attractive. Like some Threes, especially social variants, she can give off a very Sevenish vibe. This carefree side of her is the contrast she brings to her relationship with Frasier, Seven being the One’s security point. She often tries to encourage him to let loose and have some fun, which is a challenge to him and amusing for us to watch. This goes to show that look-alikes can still carry the same weight in character dynamics as the actual connecting point type.
This is a work in progress and more details and connections between these characters will be added. These connections are what make the situation comedy. Characters have built-in potential conflict in their relationships that can fuel episode after episode without running dry. Think of things that create internal conflict in each of these characters as well, especially dilemma. This is a type of inner struggle that is amusing to watch and also easy to leave unresolved without ruining audience satisfaction. No matter how many times these characters go through the same conflicts, they just don’t learn!
No matter which you are, Plotter or Pantser, there’s something extra you can add to your noveling style. Plotting ahead of time can give your story depth and completeness by the end of the first draft and pantsing can bring in new character secrets and plot twists you never would have thought of before you entered your story.
Nobody’s asking you to defect, just try on the uniform and see how it fits. It’s more like an exchange program, really. You might take back valuable insights to incorporate into your own unique style!
For Pantsers
There’s a certain thrill in plunging into a new novel in November without a clue what it’s about, learning something new with each line, but watching your story aim for that classic arc is even more exciting. Even if you’ve never taken down so much as a character’s name in brainstorming notes, you can appreciate the need for story structure. I’m sure you’ve felt your story tug and guide you along through the twists and turns. We all have an instinct for good structure, but it can still be a huge help to have road signs along the way to aim for.
Try out these tips for plotting your way through adventure!
If you brainstorm only one thing ahead of time, make it the internal conflict of your protagonist. You don’t need to fill out templates, sketches and other paperwork. Instead, just think about what your character is missing. Free-write. What does your character want, believing that it will fill this void? What’s at stake if he cannot achieve it? What’s the worst case scenario? What past event makes your character feel the most vulnerable? How is this used to justify his actions in the story? Last of all, how is the antagonist’s interference personal? Why does he stand in the way and prevent the protagonist from achieving his goal?
Within the first ten pages, your protagonist has to have expressed a desire for something. It doesn’t have to be declared as a story goal yet, but it should be clear that this thing is important to the protagonist. By the end of these first pages, that thing will either be promised, or threatened. The protagonist will react to the story’s conflict and the time of showing the ordinary life that was, is over.
At about the quarter mark of your story, things will change again. Your protagonist will take on a conflict much larger than the one he intended when he set out for the journey. This is where you admit what the conflict is really all about. The antagonist has gotten a good look at the protagonist and recognizes him for the threat that he is. There is no turning back.
Halfway into the story, your protagonist will have serious doubts. He’ll wonder what he got himself into, or what he really wants. He’ll question his motives and look inside to search for answers. There are no answers to these questions yet, but the important part is that the protagonist has begun to look for them. After this point, the protagonist strikes first rather than constantly recovering and reacting to the antagonist force.
At some point in the second half of the story, your protagonist will lose focus. Renewed efforts have only lead to a dead end and it’s not clear what to do next. At the three-quarter mark, something will happen to lead the character into taking a great risk. This may be a complete turnaround from his methods up until now, but he knows there’s no other way out of this conflict. This action will be the first proof of change that began in the character during his introspection, and this momentum of character arc will carry the protagonist through the climax and into the final battle.
For Plotters
A story should be like an equation. All the pieces should fit together and balance out in the end. As important as it is to get the skeleton of your story on index cards and functional before you spend time drafting it, there is nothing more satisfying than free-writing with an intuitive sense of the structure you’ve crafted for your story.
Try out these tips for pantsing your way through plot points!
Visualization. One of the best ways you can keep your story logical yet surprising is to close your eyes and picture your characters actions and imagine their thoughts and feelings. Try to become an actor in the story yourself and take on the roles of each of the characters involved in the conflict. Consider the present scene and the moments immediately following. What are the characters thinking? What do they want? What will they have to do to get it? Make sure each character’s inner workings are always consistent and plausible.
Ask yourself what question you’ll have the reader asking at this point. What promise have you made? Make sure to build anticipation and deliver on every promise you make to the reader. Think about things that have been planted in the story already and how they might be brought back to give a surprise twist to the story.
Escalation. Each space between two plot points is actually quite a large chunk of story. Take advantage of that time to take small steps of escalation before you reach the next big moment. This will keep your story from lagging and also make the hit from the next key scene more relatable since you will have prepared your reader for this growing conflict by exploring what’s at stake.
Pacing. Notice the rhythm of your story as you write. Have your characters been constantly on the move? Or have they had time to slow down, think about what’s happened, and talk about their wants and fears? There are many levels of this cycle overlapping throughout a story. Small pushes and small rests take place over the course of the big pushes and big rests. Wherever those peaks and valleys overlap are going to be the key scenes of action and introspection.
Triumph and failure. Maybe it’s just my Minnesotan showing, but whenever things are going too well, that’s the time to watch out for disaster. Just in those moments when your characters are having a laugh or enjoying a success, something will hit from behind and turn that happy moment into a nightmare. Juxtaposition here is the key. The happy moment will still be fresh in the reader’s mind when tragedy strikes. Remember the same can work in reverse. Whenever your characters are feeling lost, just about to give up, you can throw them a bit of hope to get them back on their feet and fighting.
No matter which camp you come from, I hope you find these tips helpful in at least getting a taste of the benefits of another style of storytelling. Don’t be afraid to try something new, and remember that NaNoWriMo is a great time to experiment!
Character structure, in my opinion, is a definite prerequisite to story structure. Story structure without character structure will only be able to map out a superficial plot without any way to explore and relate to the conflict. The protagonist needs to traverse some sort of journey of internal conflict to bring this deeper meaning to the plot.
Internal conflict is a potential for growth, the ongoing struggle that takes the protagonist along a Character Arc. This series of states the character goes through shows that growth, or demise, depending on the type of arc. External conflict is the overall potential for struggle over the goal. Story Arc is the series of scenes that show that struggle unfold from potential to resolution. Your story needs both, internal and external conflicts, in order to form a tight Central Conflict
This outline follows the Central Conflict, which is the intersection of the internal and external conflicts. Each plot point forwards both conflicts along both the Character Arc and the Story Arc, though usually heavier on one or the other. This is also a work in progress as I’m working on adding more story examples.
Wound Event (internal conflict emphasis)
Shown through a prologue, if at all, this point is the birth of the internal conflict and is most often revealed later in the narrative as backstory. This past event resulted in the protagonist’s flawed starting state when the story opened. It’s what “marked” this particular character to become the protagonist of the story when faced with the external conflict.
Inciting Incident (external conflict emphasis)
The external conflict begins. This is often off stage but could also be a prologue showing the antagonist’s plans or actions that will soon effect the protagonist. There is usually no interaction with the internal conflict yet.
Show the protagonist in a characteristic moment and introduce the internal conflict. Expose part of the Internal Conflict Triangle, particularly the Flaw or Lie or both to demonstrate the character’s starting state. These qualities likely serve the protagonist well in his present situation, but could show themselves as weaknesses when the stakes are raised in the conflict with the antagonist. Show that the Want is important to this character as soon as possible.
Key Event (external conflict emphasis)
For the first time, internal and external conflicts clash and Central Conflict is born. This is the first point that must involve both the Character Arc and the Story Arc. The protagonist becomes personally involved with the external conflict. This is another opportunity to hit one or more of the points of the Triangle, particularly Fear and Wound since this is something that is happening to the protagonist, not an action on his part.
These important plot points all carry a one-two punch. An action and a reaction. Throughout the first half of the story, the action is on the part of the antagonist, and the protagonist is reacting, but after the Midpoint, the tables are turned.
Plot Point I (internal conflict emphasis)
For the past few scenes, the protagonist has probably been trying to find a way out of the conflict or even just tagging along. Here, something happens that finally forces him across the point of no return. He is set apart from the other characters involved and now must engage the conflict. There will have been scenes before that seem like there’s no turning back, the Key Event for one, but this is where the protagonist is singled out. The bigger story is now his story.
Though it might not be a conscious decision, this plot point requires an action on the part of the protagonist. Think back to the characteristic moment that introduced him. Is this a repetition of the Flaw or a change to a discovery of unknown strengths? These two are usually two sides of the same coin. Also think about the Fear, whether this caused the push across the no-return point, or the Fear was hit as a result, the protagonist almost always feels it here.
Often, the reason this is a point of no return is because, whether the protagonist realizes it or not, the antagonist has recognized the protagonist as such. The protagonist has stepped into a much larger conflict than he intended or perhaps even realized. More is at stake than what motivated him to take action. Theme and meaning are tied into the outcome of the conflict now as well. This point is also the first admittance to what the story is really about. What’s the focus? How do the character and plot, the internal and external conflicts, relate?
Examples…
In The Hunger Games, Katniss shoots the apple out of the pigs mouth at her demonstration, setting herself apart from the rest. She is no longer just another tribute. This is the first step in her unconscious shifting goal of winning the Games to defying them. She is becoming the protagonist of the larger conflict, not just her own. Before, her actions were motivated by her goal of protecting her sister, even the her desire to win the Games is strengthened by her promise to Prim. This action, however, was motivated by rash anger at the Gamemakers and as she later realizes, could be directly conflicted with her goal of protecting Prim. Immediately afterwards, it triggers her own deepest Fear that her family will be punished for her actions.
In Pride and Prejudice, the threat of the Bennett sisters is recognized by Mr. Darcy during the dance at Netherfield, though the magnitude of this is unrealized by Elizabeth at the time. This is what causes him to detach Mr. Bingley from Jane and convince him to remain in London and not to return to Hertfordshire. This is a taste of worst case scenario for the Bennett sisters, becoming old maids or having to marry for convenience.
In Ready Player One, Parzival obtains the Copper Key, immediately and permanently making his name known to all of the Oasis. In this moment he goes from absolute insignificance and obscurity to the most important and famous player in the Oasis. Just after this, he meets Art3mis, and his relationship with her is the true focus of the story within the setting of the Hunt.
In It’s A Wonderful Life, George Baily takes a blow when his father dies from a stroke. He tries to protect the Building and Loan because of his father, but he only really fights back when Potter attacks his father’s character. In this speech directed at Potter, he unwittingly singles himself out as the protagonist of the story, the only one who can save the Building and Loan and so also Bedford Falls from becoming Pottersville. The closeup of Potter shows this recognition of the threat that George poses. The other board members saw this drive in George as well when they appoint him to run the Building and Loan. George’s choice is to either leave and let Potter destroy his father’s lifework, or to stay and protect it. He knew when he chose to stay that it was a point of no return. He had said it himself, “I’m going to school, this is my last chance!”
Introduce Antagonist (external conflict emphasis)
This point can happen anytime between the Key Event and Pinch Point I. Conflict and an antagonist force existed before, but this gives it has a name and a body. We know who exactly we’re up against. Action and reaction cycles follow as the conflict escalates.
Pinch Point I (external conflict emphasis)
This is the first big success for antagonist force. The protagonist is left shaken, but perhaps not yet conscious of the effect on internal conflict. Reactions focus on what’s the next move in external conflict, rather than any sort of self-examination. The situation is dangerous but not hopeless and the protagonist takes action to regroup in the face of this new awareness of the antagonist’s power.
Midpoint (Plot Point II) (internal conflict emphasis)
Everything changes after this point. Something happens to make the protagonist see that he’s hit a dead end in his efforts against the antagonist. This is a moment of realization and change of fortune. If things were looking up before, this is where hopes will be shattered and the protagonist may hesitate and question methods and motives and true wants and needs. If things were bleak, this is where new hope will be offered and the protagonist will be able to take new action that was impossible before. This point also includes an introspective moment where the Lie is explored. The protagonist sees it for what it really is, if even for only a moment. After this point, the protagonist takes the initiative and is not just left reacting to antagonist attacks. Also the first seed of the Need is planted in the protagonist’s mind, which sets him on the path towards conquering his internal conflict.
Pinch Point II (external conflict emphasis)
This is a severe blow to Protagonist’s Triangle, particularly Fear and Wound (the most deeply rooted and vulnerable point, the one the a character tries the hardest to conceal and protect.) This causes inescapable turmoil of internal conflict and the protagonist may already be weakened from energy spent during the Midpoint. The resolve or revelation gained by it may be shaken and the protagonist’s actions in following scenes may be aimless or without a clear plan while he recovers
Plot Point III (internal conflict emphasis)
This is the first time the protagonist commits to action based on the introspection of the Midpoint. It’s another point of no return which throws the story out of its previous cycle and into a new direction. If Plot Point I was the doorway into conflict, then Plot Point III is the break for the exit.
The scenes leading up to this are the last calm before the storm of act III and the climax. Momentum from Plot Point I has long since worn out, indecision and indirection worsened since the Midpoint, so there needs to be a new direction for the final push out of the conflict. The protagonist’s way of thinking has been slowly changing since Pinch Point I or even as late as the Midpoint, but this is the first time we see it proven through action.
Before this, the protagonist was still hoping for an easy way out, perhaps just trying to wait out the conflict, but something will have to change that. This action will be a complete turnaround in priorities and either going after a different goal, or going after the same goal, now backed with new motives. The Character Triangle point of importance here is future oriented, Want and Need
Examples…
In The Hunger Games, Peeta and Katniss have been recuperating and waiting out the Games in the cave. When they are invited to the Banquet for something they desperately need, she decides to drug him so she can get the medicine he needs to live. This is the first time she puts someone else’s life above her own in the arena and it is directly linked to her realization that he saved her life during the Midpoint.
Climax (Pinch Point III) (external conflict emphasis
This includes both the climax of the internal and the external conflicts. The protagonist’s “Blackest Moment” is the climax of internal conflict and the protagonist’s lowest point. It’s the final temptation the protagonist is offered and must overcome in order to heal the Wound for good. The “Climactic Moment” is the peak of external conflict, the big battle with the antagonist and the winning of the protagonist’s goal (in a happy ending). Proof of the change in the protagonist from the Blackest Moment will be shown through action in this Climactic Moment.
Resolution (internal conflict emphasis)
The conflict is resolved and we show the protagonist’s growth through parallels and compare and contrast with how he was at the beginning of the story.
The Enneagram offers insights as to how these types may interact with each other with potential compatibility and conflict. (The Path Between Us is great for such examples, though only covering the range of conflict and emotion that would occur in everyday interactions). The Enneagram Institute also has pages exploring relationships between the various types. Reading about the strengths and pitfalls of these relationships can be great inspiration for scenes and plot throughout the story
On a story structure level, we also want a deeper connection between characters, not just how they interact with each other in a particular scene, but what they represent to each other over the scope of the entire story. Characters are symbolic of something, and those closest to the protagonist are most important in this way. They will either represent warnings or lessons and are there to teach us and the protagonist something, whether they realize it or not. These teachings and the progress of these relationships will all point to the theme of the story.
We need to look at both of these levels when defining the types of our cast of characters. The “microscopic” level of day to day character interactions that forward the plot, as well as the “cosmic” scope, the thematic level of of how the characters relate to and revolve around each other. How to these character’s egos interact with each other (chemistry) versus how do these characters relate to each other from deep inside (gravity). Here I’ll be focusing on the large scale scope of overall story structure and how you can look to premise, plot and theme to select the best types for your characters to play out their story.
Building a Character Map
(example image of a character map)
Whether you’ve decided on your character enneatypes already, or you want to explore how they might need to interact with each other first, drawing out a character map can be a great way to brainstorm potential conflict, internal and external, as well as ideas for subplots and theme
I’ve found that changing around various points on this map can have unexpected effects on the rest of the characters. The protagonist is of course the most important point on this map so make sure that the type you’ve chosen for this character is the best suited to the plot. Other characters’ points can have subtle but important effects on the overall story as they are moved around. Try to find the one arrangement that carries the most weight and provides the most ways possible of viewing the particular conflict and premise of your story.
Multiple Points of View
Here, I don’t mean a story with multiple points of view, though that would certainly be a great way to explore this idea, rather I mean ensuring your cast of characters has a wide range of ways of viewing the plot and theme within the story. This can help fully explore the conflict and what is at stake for various types and make it easier for anyone to relate. Here’s a good example from The Hunger Games. Think about Katniss and Peeta’s conversation on the roof the night before entering the arena. They had completely different fears and ideas about what was at stake. Remember the first step of character growth is when your protagonist realizes and believes that that there are ways of seeing the world other than their own
We don’t need to have nine characters in every story to represent each of the types. This would probably only clutter rather than bring something profound to our story. Instead, two or three important supporting characters from other parts of the Enneagram works best to provide balance and represent the various groups that makes up the Enneagram.
The three sets of groups of three used to organize the Enneagram.
The Triads
These groups each have a different underlying motivating emotion. They are also the most stereotypically unique from each other. Including this variation will bring characters of completely different temper and motivations to your story, helping to show the different ways the plot effects these different characters.
The Hornevian Groups
Diversity among these groups is most interesting with characters that are working together as they are defined by their differences in how they pursue a goal. It can add conflict when they disagree and also teach lessons about times and places when the different ways of thinking are most effective. These characters can learn from and draw on each other’s strengths and become incredibly effective when they work together.
The Harmonic Groups
These groups all have different ways of reacting to setbacks. Characters that have to struggle through difficulties together will bring their own strengths and weaknesses to the conflict when their types come from these different groups
Stress and Security
The moment I saw the arrows on the Enneagram symbol the idea came to me that there might be a pattern of types particularly suited to fueling conflict in each other. I soon learned that this is not what the arrows refer to, rather they show how an individual of a certain type may exhibit qualities of another type during times of security or times of stress. I explored the idea anyway and so far have found that it holds true. If other types can represent our potential strengths or pitfalls, then characters of these types can serve as lessons or warnings to our protagonist and the most important supporting characters usually are the ones that fill these roles.
I’ve observed that this type of relationship is most important in exploring character growth whereas characters diversified across the other groups more easily stay the same, especially where the compare and contrast between them is used for comedic effect. (There are some sitcoms that are exceptions to this, but in those cases it seemed like the characters’ lack of growth was part of the comedy. “Will they never learn?” we say, shaking our heads. Setting up the potential for growth highlighted the fact that the characters did not achieve it.)
Frankenstein
Victor Frankenstein is a One, the perfect type for this premise, as a One fears becoming corrupted or being the cause of evil. The Creature is ironically a Four, a heart type, driven by shame of himself and the intensity of his emotions and suffering which he believes sets him apart from any other creature on earth. And what character could be more obvious a warning to a protagonist than Frankenstein’s Monster? Frankenstein’s best friend, Clerval, is a Seven. He represents the lessons a Seven has to offer a One: Positive outlook and joy of life. These forces pull at Frankenstein’s internal conflict, emotionally tearing him in two. The evil he has created torments him and makes him feel unworthy of the joy of life his friends and family want for him. Every attempt to make him happy only increases the stress on this conflict. He cannot ask for help because he doesn’t wish to burden his friends and family with this horror (possibly he has a Two wing adding to his conflict of wishing to help mankind when he has instead caused injury) and also he fears being shunned as evil if anyone knew what he had done
Pride and Prejudice
Elizabeth Bennett is an Eight, a type that will naturally become conflicted in this story as she has very little control over her situation and her future. The control she does have however, she is not afraid or ashamed to seize, such as refusing marriage proposals from men she doesn’t love, even though the union may have been good for her family. Under stress, she becomes like a Five, withdrawn and confiding only in her sister, Jane who gives her strength, being the Eight’s security type. Jane is an obvious Two, thinking always of how she can support and please others and maintain a positive outlook for their sake. Darcy is a Five, withdrawn and private to hide his fears of dealing with people and the world, and his very position in life helps him to continue in this way. At his best he is strong and protective as he is towards his sister. These strengths he sees and admires in Lizzy and they are also the very strengths he needs to drawn on to confront his own internal conflict and protect her and so prove himself and win her heart. Through the external conflict they both achieve their strengths, Darcy letting go of his protective shell of pride and Lizzie letting go of prejudice and becoming unafraid to trust and be generous.
The Hunger Games (trilogy)
Katniss Everdeen is an Eight, already conflicted as she has almost no control over her situation in life to start with and absolutely none after she volunteers to take her sister’s place as tribute. Protecting her sister and gaining control over her own life were two instincts central to the Eight that could not coexist in that moment when her sister’s name was drawn. Primrose is a Two and the only person who gives Katniss strength, in a way that she doesn’t even realize. Exercising her security point by caring for Prim is the only thing keeping Katniss from falling into her stress point. Haymitch, who is literally her mentor which usually takes the security point or lesson role instead takes the role of her warning as a Five. At the beginning, Katniss can’t comprehend how anyone could become like Haymitch, but his state is the very pitfall she will have to overcome. Haymitch at his best can be strong and protective like an Eight, something he admires and even envies in Katniss, though she doesn’t realize it. Peeta is another Two, perceptive of the feelings of others and never putting himself first. He is Katniss’s chance to achieve her own Twoness apart from exercising her security point outlet. Like any romance, love interests represent choices about self and choosing him over Gale, also an Eight, represents character growth.
Opposite & Same Types
If you know you’ll have a character close to your protagonist but not sure of that character’s type, try seeing what happens if the two characters’ types are complete opposites, across the Enneagram from each other. This can be especially interesting if those characters are forced together in some way or must spend a lot of time solely in each other’s company. There can also be interesting similarities in opposites that share the same Hornevian group that can add to potential conflict.
Harry Potter
Across the Enneagram from Nine are the other two Withdrawn types, Four and Five. In this way, Snape is a great conflict character for Harry. Snape is a Five with a Four wing (I’ve seen him typed with a Six wing but I disagree). When Harry is forced to have Occlumency lessons with Snape, the perfect conflict is created between the two of them that plays into both of their fears. Even without the Enneagram we can appreciate this conflict, but looking more closely at their types brings even more to light. Being withdrawn types, neither of them want their thoughts invaded, particularly by someone they dislike or distrust. Snape protected himself by setting his thoughts in the pensive but Harry had no such protection.
Don’t be afraid of doubling up on the same type. This can be particularly useful if two friends fall apart or two characters go down opposite paths in the same conflict.
Creating Your Own Character Map
No matter what types you choose for your characters, you will be able to find some connections between them that add depth and complexity to the story. Draw maps of your characters relationships to explore and emphasis this potential that you might otherwise have overlooked. The more weight that can be carried by less characters the better. See where you might double up on benefits two characters bring to the story by combining them into a new type.
Compare your character map to the maps of other stories where the characters share the same types. How is your protagonist like and unlike protagonist of the same type? How are the differences brought to light by the differences in the supporting characters, either their types or the roles they play? You might learn more about the story you’re telling by asking yourself how it is different from other similar stories rather than how is it the same. Elizabeth and Katniss are very different characters, though they and their supporting characters share the same types.
Eights, Ones and the Triangle types (Nines, Sixes and Threes) can be particularly effective and popular characters not just because they are interesting to watch, but because two supporting characters taking the roles of their stress and security types will also naturally be representing the other two Triads, Hornevian and Harmonic groups. A lot of differences in ways of thinking, acting and handling setbacks, all relating back to the protagonist, carried just by two characters. That can be very powerful.
A Note On Wings…
Wings can also play a role in what a character has to teach the protagonist. Just because the wing is not the character’s base type and doesn’t drive them at their core, doesn’t mean that it cannot emphasis a lesson to the protagonist.
It’s not about forcing the characters to follow a certain formula or take their places in a set equation, its about seeing the potential for theme and conflict between the characters and using those ties to emphasize important points in the story. These are things that subconsciously might lead you to choose certain types of characters to populate your story, but unless you’re more aware of it, you might not take full advantage of these opportunities for deeper meaning.
If you’ve been reading about the types and just can’t decide which one is right, or even if you’ve never given the Enneagram a thought, these starting points might help you narrow in on what’s most important in your story and what type protagonist would be best to explore it. Every story needs a strong Central Conflict, where the External and Internal Conflicts are inseparably linked.
Not all of these methods will spark the right ideas, they might not all even fit in retrospect once you have selected a type and developed the story, but all of them can be used as a place to start digging and discover what enneatype might be the best fit for the protagonist of your story.
By First Impression and Visualization
If you saw a character before you saw a story, this might be a great place to start. Try thinking about how you imagine this character and what makes you picture him this way. Even if you’ve had trouble selecting a type by overall descriptions, give this a try anyway. Forget about whatever has made you conflicted over your choice of type and instead picture your character. Nevermind appearances, focus on behavior. How does he act around his friends? How does he act around strangers? Whether she’s sure of herself or not, is she quick or slow to action?
These, I think, are the most prominent characteristics of each of the types. Try out whichever one jumps out at you and see if that type fits the story according to the other methods.
One knows their way of thinking is the best and wonders why others don’t hold themselves to the same high standards.
Two never thinks of self and can’t stand to be idle, so is always busy doing for others.
Three is charming with people, thrives on work and knows how to get things accomplished.
Four is imaginative, deeply moved by emotion, embraces and is troubled by the idea that they are unlike anyone else.
Five is most happy existing in the mind and feels drained by the need to go out among people and away from familiar comforts.
Six is highly risk-conscious, full of doubts, but is eager to prove themselves and their loyalty.
Seven is full of passion for life and new experiences and is often blinded to the wants of others by their enthusiasm in the pursuit of their own dreams.
Eight is never intimidated by others and is relentless in maintaining control over their own situation and possessions.
Nine enjoys peacefulness and togetherness but will hide or flee from turmoil around them to seek solitude if quiet can be found in no other way.
These descriptions are deliberately superficial for the sake of clarity. Soon I will be adding links to deeper analysis of fictional characters of that type and what evidence from their stories I used to come to that conclusion. If you still are torn between two or three types, try these methods of narrowing down your choice.
Check to see their relationships to each other on the Enneagram. You may be picturing your character at their stress or security point at some times and at their base type at others.
See which types are notoriously mistyped as which other types and what important differences can be used to distinguish them. (Mistyping at first is not a bad thing and can actually help to figure out how your character might be lying to himself by how he sees himself compared to how he really is.)
Pay attention to the situations in which you are picturing this character. Is this a proactive or reactive moment? Look at the Hornevian and Harmonic groups to decide which type would behave in this way at different times.
Take a look at the selection methods below, keeping in mind the types you’ve considered
By Premise or Plot
These are the most prominent elements of any story and so perhaps the most important when it comes to what sort of protagonist takes the stage. Premise and plot are different things, but for this purpose we can think of them as nearly the same. Both have to do with the situation and actions in the story that directly effect your protagonist. A premise can be explored through any enneatype, but depending on which one you pick, the plot will likely be different. Certain plots will be most effective with particular types of protagonists because those events would be most likely to fuel internal conflict in that type.
Ask yourself these questions. What sort of world do they live in? What sort of life do they lead? What are they forced to do or prevented from doing? What is it in the external conflict that pulls and tears at the protagonist’s internal conflict? Another way to think of it, what situation is the protagonist in that stirs up unbearable and irreconcilable inner conflict?
Which of the following generic premises describes the most prominent way in which the external conflict effects your protagonist?
One is at risk of becoming corrupted, has accidentally done wrong, or been the cause of evil.
Two cares deeply about others but has no appreciation or love.
Three‘s hard earned accomplishments have been destroyed or become meaningless.
Four has been misunderstood and can’t be sure what is wrong with or missing from their own life.
Five has been compelled, in a way they themselves can hardly explain, to enter a conflict they may be unprepared to cope with.
Six has had to leave a place of security and must learn to trust their own judgement.
Seven has been denied their dreams and is forced to struggle and endure pain, unable to appreciate comforts in life.
Eight has little to no control over their own situation or future.
Nine will never have peace while a conflict remains unaddressed.
As you can see, these definitions by premise and plot are directly linked to the Fear of each type. Whatever the external conflict has to offer must be the worst thing the protagonist can imagine in order for there to be a strong internal conflict and as effective a story as possible. Whatever methods the protagonist has been using to manage conflicts before the story starts will prove to be ineffective against the antagonist. For each type, this brings about a universal fear of Loss of Identity. If being who they’ve been all their lives can no longer save them from their fears, who must they become to survive? Must they either loose who they are or perish? To each type these two seem one in the same, and in order to survive they must learn that they are not their identity. In this way, the consequences of this conflict are either death or liberation. It can be their demise or their salvation depending on their choices.
Each of the above premises might be something any type might avoid, and certainly their own unique fears could have been explored through them, but in each case, only one type is directly threatened by loss of their identity. Questioning who we are is the most terrifying and difficult thing to answer, but one your protagonist must grapple with at the root of their internal conflict.
By Starting State
Establishing the protagonist’s starting state is one of the most important elements to setting the stakes in any story. Luckily, this is also the part of the story that most writers can picture long before they put down the opening sentence. I’ve noticed these clear patterns by type in many of the stories I’ve looked at so far. A character starts out a certain way, until a key event pushes them into the conflict and they take the role of protagonist. See which one of these sounds most like the start of your story. (Keep in mind these might not fit some character arcs unless you take backstory into account.)
One knows exactly what to do and doesn’t hesitate to act, but this world falls apart when they realize something has gone terribly wrong.
Two is on a mission to help others but is met with rejection and no appreciation for their service.
Three is confident and successful, everything in life is looking up, until all they’ve worked for is suddenly at risk.
Four is missing something, but has no idea what that something could be. They feel misunderstood until they encounter something new that might be the answer to filling the emptiness.
Five is content to live in the isolated life they’ve created for themselves, until something happens that draws them out and compels them to action.
Six has either never been a risk taker, or has always taken risk in spite of themselves, but now in a rash moment has bitten off more than they can chew and must rely on their own judgement to navigate the consequences.
Seven knows exactly what they want and how to get it. They’ve got big dreams, but they encounter their first hurdle of internal conflict when these dreams are denied.
Eight has their life mostly under control until a new threat arises that may be too big even for them to handle.
Nine has managed to avoid conflict all their life, but now is forced into the arena with the knowledge that only they can bring about peace.
By Security Point
What would do this character the most good? You can use the security point to find the base type that might suit your character best. Think about your character’s ruts. What type would do them the most good in avoiding the usual pitfalls of their way of thinking? This usually will involve some form of “relax and let go of your fears”.
One would do well to let go of obsession with perfection and enjoy life like a Seven.
Two would do well to let go of the need to be needed by others and focus on self like a Four.
Three would do well to let go of competitiveness and become cooperative like a Six.
Four would do well to rise out of the depths of painful emotions and strive for self betterment like a One.
Five would do well to come out of hiding and address conflicts like an Eight.
Six would do well to quiet the worrying mind and achieve inner peace like a Nine.
Seven would do well to quit running towards excitement and look inside like a Five.
Eight would do well to let down walls of protection and become open and generous like a Two.
Nine would do well to embrace what they want, even if it means rippling waters, and pursue it like a Three.
Be careful not to confuse what would be good for this character with what their friends might think would be good for them. This direction is often the type’s Stress point. Friends of a Five might say, “You should go out to a party, let your hair down, be more like a Seven!” but if that Five actually behaved this way, it would not be self-betterment, it would be a crisis, a cry for help. Not that the good points of a Seven would be bad for a Five, but emulating Seveness is a self-destructive shortcut, all too easy to fall into, and the Five will face self-loathing for going there. It may actually entrench the Five’s usual way of being and become an obstacle to achieving Eightness, the true path of growth for the Five.
Some have the idea that both Stress and Security points can be expressed in positive and negative ways. They then call them Connecting Points and while I do agree that both can be used both ways under certain circumstances, I still think there are clear distinctions between them.
By Stress Point
What would be their downfall? What behaviors would signal a downward spiral? This would be a miserable time for your protagonist, a time of self loathing or denial. These methods of acting out can also be used to let off pent up stress, or as an alternative course of action to obtain their goals, but even though they might sometimes be effective, they are never actually healthy.
One can’t hold it up anymore and feels isolated by unique suffering and may even give in to these emotions like a Four
Two is frustrated by constant sacrifice being taken for granted or even going unnoticed by others and becomes controlling and confrontational like an Eight.
Three struggles with failures and wonders what’s the purpose of their goals in life and becomes unambitious and complacent like a Nine.
Four feels threatened by rejection and becomes clingy and willing to sacrifice like a Two.
Five has withdrawn as much as possible but still feels invaded and turns to diversions to avoid inner pain like a Seven.
Six sees their imagined fears becoming reality and finally jumps into action to address them like a Three.
Seven is unhappy and goes deeper into denial, avoiding unpleasant emotions by becoming focused and dedicated to work like a One.
Eight has created more enemies for themselves than they can take on and retreats, becoming reclusive like a Five
Nine can no longer maintain inner and outer tranquility and becomes aware of dangers and worried like a Six.
Whatever method you use to find the type that will have the most impact in your story, remember that almost any type can find conflict in any premise. Some may need additional motives to confront the conflict in the case of Withdrawn or Compliant types, or to find themselves in a dilemma in the face of conflict with the Assertive types.
Don’t be afraid to explore the possibilities of types that didn’t immediately seem obvious. You might be surprised what you find!
You can read stories, and read about writing all your life, but until you practice writing every day, you’ll never see your craft improve. Things you’ve learned only really become knowledge when you implement them. Flash prompts with word limits are great ways to work with a variety of worlds and characters and styles of writing because they’re so short. There is also very little pressure as it’s easy to keep every scope of your writing in mind as you work, from the concept, theme, character, beats and word choice.
The Story Game is a turn based flash prompt meant to be played with a writer friend (or even a friend who writes will do) and can have any sort of prompt or rules you want. The only must-have rules I recommend are a word limit of no more than 500 words and a deadline of no longer than a week. I usually play with a target word range of 90-110 words and a 24 hour deadline. That way it becomes a daily habit to craft a little story beat every morning.
The biggest lesson I learned play this game is how to budget words. I had to learn to forward the story while keeping my word count between 90-110 words. You’ll be amazed after spilling out your first draft and turn to the word craft level of the Story Game. I realized how much space I waste writing unnecessary description, actions, even restating things I had written clearly enough before. I was even surprised at how much I could leave unsaid and come out with an even more effective narrative than if I had held the reader’s hand throughout the story.
So take a look at these ideas for prompts and rules, grab a writer friend (or group!) and start playing the Story Game!
Prompts
You can find prompts of all sorts by doing a web search for “writing prompts” or you can make your own.
Word prompt: This is what I use because its easy to come up with and can result in some interesting twists when homonyms are used. You can have as many words as you like in the prompt, but three to five is probably best. These could be just for inspiration or required to be used somewhere in the narrative itself.
Photo prompt: A group of photos of places, people and things can be interesting clues to piecing together a story.
Premise prompt: Just a few lines as though you were pitching someone a premise. See how different the same story can be when crafted by different writers.
First-line prompt: Write an intriguing opening line. Something which introduces at least the promise of a character and the potential for conflict.
Character prompt: Craft a character sketch and let your partner start the story.
Any other element of storytelling you care to try!
Rules
Time limit: This is a must since it can otherwise be too easy to procrastinate and let the game drag, ruining your friend’s momentum in the story. 24 hours, or as long as a week with longer word limits is good, but if you have the time to give to your story each time it’s your turn, it might be interesting to see what you could do in an hour or even shorter time limits.
Word limit: Also very important to the effectiveness of the Story Game. Word limits can be anything from fifty to a couple thousand words in longer term games. I like to stick to a range around 90-110 as it’s very easy to get in a complete beat or chunk of action forwarding the story but you also have to be careful to budget your words and make the most of each one.
Turn limit: This is optional but can help if you find you have long running story games that meander aimlessly without good structure and conclusion. Each turn can be dedicated to a certain plot point, or at least you can keep in mind that by turn five, for example, you should have hit the Midpoint. An eight or nine-turn limit is nice because it breaks down into three acts nicely (Act II should be half the story) and each writer will have at least one turn in each act of the story.
Wildcards! This rule is purely for fun and something I added recently when I couldn’t think up a name for a place where the characters had visited. Leave a blank space in your chunk of story with the number of words allowed in that wildcard for your partner to fill in. The number should be just how many words you had left in your own word count allowance that turn. Your partner might fill in something you never would have thought of and it grants more freedom in the next chunk of story. (Might want to limit this to one wildcard per player per game.)
Multiple choice: Another one just for fun! If you’re torn on which direction the story should go, try writing more than one version and let your partner choose.
This game is not only about writing, but about improvisation and teamwork. You have to learn to make the most of what you’re given and work with the story beat you get back from your partner. This is a great way to practice writing about characters and topics that you might otherwise never thought of, and it might turn out you have more to bring to these stories than you thought.
When I first encountered the Enneagram, I immediately thought of character development. At the time I had been slightly disappointed with the characters I was developing with other inner conflict diagrams and character sketch methods (including my own) and I realized it was because not all the parts of my characters always matched. They needed consistency in their motivations as well as flaws and fears that would naturally come from the wounds they had experienced.
Maybe you’re lucky and, unlike me, you actually have a good intuition about people and how they’re put together, (strangely that sort of thing is helpful in character development). But if you sometimes don’t understand people’s motives, especially those you yourself would not share, or even if you just want to explore characters with a deeper understanding, the Enneagram can become your most essential tool.
What is the Enneagram?
The Enneagram (from the Greek, “ennea” meaning “nine” and “gram” meaning “figure”) is depicted as a nine-pointed figure representing the nine personality types that can be applied to everyone. The lines and overall shape reveal patterns that indicate how each type relates to the others and how they react in good times and bad.
The Enneagram is a group of nine personality types, not just a set of static types, but an interactive system of dynamic types that respond differently in times of safety and under stress (defined by Stress and Security points) and take on varying amounts of the traits of their neighboring types (called Wings). Each type has a gradient of behaviors and emotions from unhealthy to healthy (according to the Levels of Development) and is motivated by different emotions and wants (determined by its Triad).
The make-up of each type and their arrangement around the Enneagram are not arbitrary. The patterns and overall shape of the symbol itself as well as the positions of each of the types can tell us exactly what each type is made of. Looking at these shapes and patterns are a great way to use the Enneagram and examine each of the types more deeply. Just like it’s easier to remember and provides more understanding to study how the periodic table is arranged rather than just memorize the qualities of the various elements. The positions themselves on the table tell you everything you need to know about each member.
Many patterns can be found in the shape of the Enneagram, most importantly its ability to break down into three different sets of three. Philosophically this mirrors the “Law of Threes”, the Enneagram symbol itself even being made of three shapes (circle, triangle and hexad).
How is the Enneagram a tool for writers?
The Enneagram is ripe for character development. It takes into consideration a person’s backstory, wounds, fears, flaws or weaknesses, motives, how they interact with others, what they want and need and why as well as a guide for the future in how to discover the true self, which is the essence of what the character arc in any story should be. This path towards growth is even insightful for negative arcs where characters do the opposite of what they would need to save themselves. All of these things are the points we try to cover when developing our characters, so why not look to a system that already explores them for inspiration?
I can hear an answer and let me say this:
Don’t worry about writing formulaic or unauthentic characters.
Don’t worry about stifling their natural development in the story.
The Enneagram can help us structure solid character arcs, see the true internal conflicts of our characters and keep them consistent throughout the story. There are lots of starting points we can look at when it comes to applying the Enneagram to our story and characters. It won’t force our characters to be anything other than they already are, but it might help us see things in them that were clouded before. No matter what clues we use to narrow in on our character’s type, in the end the benefit should be the same. To discover what exactly is the best sort of character to explore the struggles your story is about and create a focused through-line where the external and internal conflicts intersect to form the central conflict.
Characters are not real people, and just as good dialogue is meant to capture the flavor of real speech, not copy it verbatim, so should characters just be good representations of people. Real people are messy, as are their lives and this can make it difficult to formulate a coherent story, but with the aid of the Enneagram, we can see just what parts of people should be whittled away, leaving us with efficient, functional characters to live out the stories they were born to. Stories with classic structure also give us the opportunities to see all the sides of a character’s personality, something that isn’t so obvious in real life. We can gain first hand understanding of a character through internal monologue and, unlike real people, can truly know their motives. Just like every person is unique yet can gain some deeper understanding of themselves with the Enneagram, so it can be with your characters.
Character Sketching with the Enneagram
Here I will mostly refer to a book called The Wisdom of the Enneagram by Don Richard Riso and Russ Hudson (also authors of Personality Types). This book could be the ultimate handbook to character development and perhaps the only one you would ever need. Chapters 3 and 4 are particularly applicable to character development in general and I have created a chart below that correlates the Enneagram terms into common character and story structure terms you are probably already familiar with.
The Wisdom of the Enneagram Terms (Chapters 3 & 4) to Character Sketch and Story Structure Terms
The Wisdom of the Enneagram
Character and Story Structure
Childhood Wound or Wound
Wound, Ghost or Scar
Unconscious Childhood Message
Lie
Basic Fear
Fear
Basic Desire (and its Distortion)
Want/Motivation (Flaw)
Lost Childhood Messages
Theme/Need?
Spiritual Jump Starts
Flaw
Core Identifications
Character Sketch
Invitation to Abundance
Need
Notice that the Flaw in Enneagram terms is called the Spiritual Jump Start. This points out that a character’s flaw is not only an obstacle or a “bad thing”, but an opportunity for growth. Our characters realizing where they have failings and either overcoming or giving in determines the sort of arc they are on and story you are telling.
I was excited to find that all of these terms matched the points of the Internal Conflict Triangle I’d been working on as shown below. Here I will focus on how this structure relates to the Enneagram.
These points are fairly general, even when you look at unique the Fear, Lie, Flaw, Want, etc of an individual enneatype. You will want to zoom in from there within the context of your character’s story and determine a more specific Wound, Fear, Lie, Flaw, Want and Need. For example, what is the exact backstory that shows us the Wound your character received? How did he internalize this experience and come out with the Fear and Lie that he did? How do these manifest in the current Flaw and Want that he lives with and what Need could bring a cure to this long unhealed Wound?
The Enneagram can be especially helpful in making sure all the points of your character’s Triangle match. Otherwise it can be easy to loose sight of the through-line in your character arc and pick a Flaw and Fear or some other points that don’t really match each other. When guided by the nine types, it is easy to see where to dig into the psyche of each character and find what conflicts lie buried there.
A whole person is a blend of all types in varying proportions, but the one that is considered the base type is the one that is most dominant. There are many ways you could use the Enneagram to find your protagonist’s type. Try taking a free test and answer as your character. Or look at plot, theme or other knowns about your story and grow your protagonist from there. Think of the most defining element of your story and consider what characteristic would be most important in your protagonist to support that.
Or you could build your character from the inside out by examining the Enneagram as it is broken down into various groups. Start with the point of the character triangle most vital to your story, or whatever you have, even if only an impression, and piece by piece work your way out from there until you’ve completed the character triangle. If you are unsure about settling on one of the nine types or can’t decide which is the best fit, it might be easier to narrow it down first to one of the various groups. Even if you’ve already decided on an enneatype, try exploring the possibility of a different type through this process.
Building Character From the Inside Out
The word “personality” is derived from the Latin word for “mask”, (also where we get “persona”) and “character” comes from the Greek meaning “engraving into stone”. So personality is not who a person really is, but rather a way that have come to interact with the world. When we say someone has a great personality, we are really referring to the layer that protects their true character from their fears. The protagonist will be forced to see this mask for what it really is when it proves inadequate protection in the conflict against the antagonist.
Character sketch templates that include a line for personality can make it difficult to dig deeper and first develop the core of the character. It’s too easy to think of very shallow and external qualities such as how they behave around others without any thought to how those behaviors came about. Personality, in the way we commonly think of it, is best when it emerges naturally later on and trying to define it first can make a character flat or even inconsistent with their inner selves.
In this overview I will avoid calling the nine types by their featured quality or listing a rundown of each type. Instead, I will focus on dissecting the Enneagram and briefly examining its patterns. If you want a list or chart summarizing each type I recommend going to the Enneagram Institute or opening to the introduction of any book on the Enneagram (The Wisdom of the Enneagram includes an in-depth chapter for each type).
There is nothing wrong with defining the types in this way, but I think growing a character from scratch (or even re-examining an existing character under the lens of the Enneagram) with the building blocks that make up each type will help you understand your character more deeply and arrive at the type best suited to your story and other characters. It can be easy to become swayed by the superficial descriptions and it is for this reason that tests to help determine your own type provide a series of questions with no mention of the individual types. Even the most honest and self-aware can easily mistype themselves and mistyping doesn’t necessarily mean we are lying to ourselves, but it can happen when stereotypes come to mind or we have slightly different connotations for the words used to describe the types.
Start with an open mind and imagination. As you build, your character will become more unique and well suited to her particular story, the antagonist and other characters.
Divided by Thirds
Picture these as layers, each one augmenting the similar types into slightly different directions until each of the nine times become unique, yet still related. Every type has a completely unique make-up and no two types are both members of more than one of the same group.
Most commonly, the Enneagram is divided into its Triads, but it can also be divided into three Hornevian groups and three Harmonic groups. Each of these three ways breaks down the overall shape of the Enneagram into thirds and groups the types according to different qualities they have in common. Many patterns can be seen when looking at the Enneagram this way and its a great starting place to explore the very root of a character.
When it might be difficult to decide between two similar types (especially if you are looking at their behaviors more than their motivations), comparing them by their differences can make things more clear. The questionnaire in the beginning of The Wisdom of the Enneagram, the Riso-Hudson QUEST, works this way. The two questions ask you to choose one of three paragraphs from two groups that best describes you. The paragraphs in the first group each fit the types in one of the three Hornevian groups and the paragraphs in the second group each fit the types in one of the three Harmonic groups.
By selecting one paragraph from each you can arrive at a specific type similarly to running along the rows and columns of a multiplication table to the one box that holds the answer. It’s often much easier for us to pick one paragraph each from two groups of three than it is to compare nine different types all at once and try to determine which characteristics are most important and should guide our decision. We can easily cling to a type or deny other types because of a single line we interpret a certain way.
The Triads
The Triads are usually called the Body, Heart, and Head types. (Sometimes other names such as Instinctual, Feeling and Thinking are used.) The Body types are Eight, Nine and One, the Heart types are Two, Three and Four and the Head types are Five, Six and Seven.
These names should not suggest that these are areas of strength for the various types. Actually the opposite is true. The types in each Triad primarily identify with this part of themselves rather than the other parts. In Enneagram terms, this indicates a weakness or vulnerability in the true self where ego has stepped in to fill the gap. In story terms, this weakness was caused by the wound event and in order to heal it, a character will have to let go of this identity with the ego and learn that they can rely on their true self.
The more “flawed” a character is, the more obvious his enneatype may be. A very centered and self-aware person is not likely to give us many opportunities to see the sort of problems his type is prone to. The internal conflict of every story will only resolve when the protagonist realizes his own inner strength, and no longer relies on the ego to protect him in this area.
The most defining differences among the Triads are their emotional motives and what they want in order to satisfy this emotion. Body types are driven by anger and want autonomy for protection and to feel safe in their bodies. They want to be able to effect their environment without being effected by it themselves, in this way maintaining their own self-defined ego boundaries. Heart types are driven by shame and want attention to feel loved. They put their efforts in creating a self image that reflects the way they want to be seen, since they struggle with love of themselves, they need the love and appreciation of others to feel validated. And Head types are driven by fear and want security to bring them peace of mind.
(Note that autonomy and security are not the same thing. Someone can easily give up their autonomy to be protected by someone else and feel secure. Also security and attention are not the same thing. Just because you have many admiring friends does not mean they will be able or willing to help you in time of need.)
Everyone has all the same emotions, but depending on our type, some of these are easier to ignore or simply experience rather than act upon than others. Each Triad is partly defined by the emotion that is hardest to ignore and is the most motivating for those types. They are also the emotions that the types of each Triad repress and identify with the least (with the exception of the Reactive Harmonic group). These emotions are what they struggle to manage, suppress and what makes them feel exposed and vulnerable when the emotion shows. The emotions of each Triad are not the only ones experienced by those types nor do the types experience these emotions any more strongly than the other types, but the types of each Triad are most motivated to action by the particular emotion of each Triad. Just because a type is in the Body Triad, doesn’t mean they never experience fear or shame. They do feel these emotions just like everyone else, but anger is the emotion that will motivate Body types to action the most.
Here is a more detailed overview of how each type in each Triad tries to achieve their wants and avoid their fears. This will be reflected again later on in the Hornevian Groups.
Body
Eights direct their control outwards, physically controlling their space and possessions, even loved ones which they often view as extensions of themselves. Ones enforce control inward, shunning thoughts and feelings they don’t identify with and encouraging those that they do see as part of themselves. And Nines fight on both fronts, attempting to keep their physical world in order and also maintaining the peaceful mindset they wish to have.
Heart
Twos do things for others in order to be seen and loved. Fours create an imaginary self of how they wish to be and attempt to present it to others in a mysterious or alluring way. And Threes bring balance, both striving for accomplishments that people will notice and admire, but also grooming an imagined self image they wish to attain.
Head
Fives fear the world and are insecure about their abilities to cope in it, so they retreat into the mind to wait for a time when they believe it will be safe for them to come out again. Sevens fear their own insecurities and negative feelings, so they launch into activities that will fill their lives with pleasant and fun experiences, thus evading their inner fears. And Sixes are afraid in both areas, so are constantly alternating between running from inner fears and then back again, retreating from outer fears (this is the Six’s phobic/counter-phobic cycle).
The Triads each have their own perspective on time as well. Body types focus on the present, Heart types on the past and Head types on the future. This makes sense when you think about the main driving emotion for each Triad. We tend to get angry about the present (Body), shameful about the past (Heart) and fearful about the future (Head).
Being a Head type myself, I was constantly working out rational motivations for my characters and overlooking emotional ones, particularly emotions that tend not to motivate me. It seems perfectly reasonable to me that everyone could be motivated by fear and want security. Here, the Enneagram can be a great help to us in understanding emotional motives we don’t necessarily relate to.
Consider your protagonist. When something happens to him, what is his immediate reaction? Does he first think, feel or act? Which emotion will trigger the most violent response? Fear, anger or shame? Think about which area, when in conflict, causes the greatest turmoil inside your character. Where does she feel weakest yet conceal and compensate for the most? What makes him feel most vulnerable even if revealed only to himself?
The Hornevian Groups
The three Hornevian groups (named after psychiatrist Karen Horney) show us which method each of the types take to satisfy their main driving emotion and want of their triad and how they see themselves relative to others.
Each group is connected by an isosceles triangle composed of two neighboring types and the type directly across the circle. Types Eight, Seven and Three are Assertive, types One, Two and Six are Compliant and types Five, Four and Nine are Withdrawn. Each of these types already have these tendencies, but when put under stress they will cope with their main driving emotion and attempt to gain what they want by becoming even more assertive, compliant or withdrawn.
Ironically, this usually just makes their problems worse, possibly even making their worst fears realized. For example, a Four feeling shame and withdrawing in the hopes of attracting the desired attention will likely be seen as abandoning those she would hope to attract, and become shunned as a result. An Eight struggling with anger and becoming more assertive in order to control his situation will likely end up creating more enemies who will rise up and attempt to neutralize him. Unless your character realizes and can cope with the fact that they have been the cause of their own worse fears and are willing to change in order to overcome their struggles, there will be no happy ending.
Types that seem similar on the outside because of their coping style, can actually have very different emotions and motivations driving their actions. The neighboring types within each group react for similar reasons, but the member of the group across the isosceles triangle is the odd man out, acting in a similar way but for different reasons, often opposite reasons. For example, types Eight and Seven assert themselves from a position of self-confidence whereas Threes assert themselves to compensate for their uncertainties and reliance on other’s views of them, something that Eights and Sevens care little to nothing about. Fours and Fives are consciously drawn to their imaginary worlds whereas Nines end up drifting or driven there. Ones and Twos are compliant in order to prove their value to others whereas Sixes are also driven to comply by feelings of insecurity.
Assertive
These types increase and strengthen ego boundaries to maintain their sphere of influence and protect what they want. They can have trouble processing emotions, so they take action instead. The odd man out here is Three, acting confident as the Eight and Seven but with a lack of self assurance and needing to feel they are seen as confident by others.
Compliant
This group can sometimes struggle to recognize exactly what they want deep down, often thinking of what those around them or the society as a whole values first. They are not necessary compliant to the wishes of people around them, but to their accepted expectations of them, and they seek ways to be responsible and help others. This position subtlety, even unconsciously, gives them a feeling of being better than others. The odd man out is Six, also struggling with feelings of inferiority and more consciously motivated by their efforts being reciprocated.
Withdrawn
These escape into the mind and an imagined world. Fours and Fives distinctly feel different than others so are more readily drawn into the mind. The odd man out is Nine, who would gladly participate in activities with others, but can end up drifting into thought or driven to withdraw by conflict around him.
When placed under stress, does your protagonist tend to fight back, go along with things or hide? It might be easy to say any protagonist must fight back in order to make the story worthwhile, but many protagonists would rather keep the peace or run away if they could. Only when they have no choice do they fight, and this internal conflict can make an even more engaging story than one with a protagonist that is always ready and willing to fight.
The Harmonic Groups
Whereas the Hornevian groups tell us how each type goes after what they want, the Harmonic groups indicate how each person copes when they do not get what they want. Every story will have as many setbacks as successes, if not more, so this part of your character will play a big part in how he reacts to the antagonist force.
The Harmonic groups are arranged by skipping every other type around the circle of the Enneagram. Each is centered by one of the three triangle types (Three, Six and Nine), and flanked by the two types that are often similar in their reactions to disappointment. They are the Positive Outlook group (Seven, Nine and Two), Competency group (One, Three and Five) and Reactive group (Four, Six and Eight).
Positive Outlook
This group will try and see the good side of things even in the face of disaster and they believe that feelings (their own and/or other’s) are important. Twos do this because they truly believe in the value of seeing the positives and want to help and encourage others. Sevens are more motivated by their own comfort when handling emotions and will shun negative thinking in an effort to avoid experiencing unpleasant feelings. Nines being the center of the group represent balance in that while they are motivated by concerns of personal comfort, they also genuinely want the people around them to get along and be happy. This determination towards positive thinking, mostly in Nines and Sevens, can lead to living in denial, no longer providing a helpful optimism.
Competency
These types react to difficulties by becoming more logical and objective, putting aside their personal feelings. Ones try to view the world the way others have defined it in a desire to be seen as upstanding and they think others should as well, while Fives readily reject the ideas of others if they disagree. Threes take a balanced approach, appreciating the system others have set up and working within it for the sake of their image, but they aren’t afraid to break the rules if it can lead to a strategic gain.
Reactive
These are much less able to deny or detach from their emotions, which instead come out in some form of action. When Eights feel strong emotion and can no longer conceal it, they will react by attacking (not necessarily physically) those they feel provoked the emotion to compensate for the feeling of weakness. Fours will either withdraw to nurture their fantasies or try to express themselves and hope to elicit sympathy, either way their efforts are an attempt to provoke some sort of action. Sixes maintain a balance, letting off steam without necessary directing it as an attack. If in a phobic cycle, their complaints may be an attempt to gain sympathy or if in a counter-phobic cycle, their outlet of emotion maybe an attack.
Look to the Harmonic groups for the defining characteristic of your protagonist, since this will determine how he responds to defeat and shows what he’s made of and what’s important to him at key moments throughout the story. The methods of pursuing goals (as show by the Hornevian groups) and the coping styles when goals are not met (as show by Harmonic groups) may indicate a pattern your protagonist will need to break in order to achieve inner growth and the main goal of the story.
Putting it All Together
Considering each of these three sets, the Triads (what they want and why), Hornevian (how they go after it) and Harmonic groups (how they respond when they fail), think of your character’s backstory and wound. What is the driving emotion motivating her to act out the way she does? What method of obtaining her wants does she employ? What emotion is going to be the most difficult for him to struggle with throughout the external conflict? How willing is he to face a fight and how will avoiding or attacking the conflict make it worse?
The wants, motivations, methods and reactions of these groups are the generic, basic aspects that are common to lots of people, but thinking about your characters within the limits of these groups will help you keep their actions and motives consistent, and allow them to make specific choices in the story that are true to who they are. These specific choices will be the pursuit of goals that, in the context of the character’s world, provide either Autonomy, Security or Attention and one of these must be dominant in the story.
For example, we know a Heart type will always care what other people think of them. They won’t suddenly throw this motivation out the window to go after a goal that may alienate their friends. If your story requires this, your protagonist can still be a Heart type, but this will be a constant conflict for them and a strong counter-motivation will need to be present. This can actually be a very effective way to emotionally rip your character in two directions, greatly fueling internal conflict. Just because each type is primarily and innately motivated by one emotion does not mean they cannot be motivated by other emotions.
Motives are perhaps the single most defining characteristic, in fictional characters especially, for determining enneatypes. We are lucky with characters in that we are usually pretty well informed as to their motives, something that makes attempting to type real people a problem. You can never really know what someone else is thinking or why they do what they do, they may not even be certain themselves without some introspection, but we can always be pretty sure about what’s going on inside our characters.
Follow the “Multiplication Table”
Looking at the types this way, we can let go of the commonly used labels for each type and avoid stereotypes. We understand the mechanics, what the character is made of, not just what they look like on the surface. The stereotypical images might be helpful at first to remember the various types, and they definitely provoke a more immediate picture, but they don’t necessarily show us why these types behave the way they do and how all the types blend into a gradient along the circle. Now, we see an Eight as more than “the Challenger”, but as an Assertive, Reactive person concerned with the Present, trying to achieve Autonomy and dealing externally with Anger.
Look over the chart below, keeping in mind your answers to the questions throughout the sections above. What sort of person does your protagonist need to be?
Dealing internally with Anger, Complies to earn Autonomy and responds Logically.
Two
Dealing externally with Shame, Complies to earn Attention and remains Positive.
Three
Dealing inside and out with Shame, Asserts to demand Attention and responds Logically.
Four
Dealing internally with Shame, Withdraws to gain Attention and Reacts strongly.
Five
Dealing externally with Fear, Withdraws to gain Security and responds Logically.
Six
Dealing inside and out with Fear, Complies to earn Security and Reacts strongly.
Seven
Dealing internally with Fear, Asserts to demand Security and remains Positive.
Eight
Dealing externally with Anger, Asserts to demand Autonomy and Reacts strongly.
Nine
Dealing inside and out with Anger, Withdraws to gain Autonomy and remains Positive.
If you are torn between two types, think about how they are different rather than how they’re alike. Use the various groups to compare them. Neighbors in different Triads should stand apart from each other particularly well this way as they will have different wants and motives. If they are in the same Triad, use the Hornevian groups to think about the differences in how they tend to go about getting what they want or the Harmonic groups to compare how they react if they fail. Each Hornevian group has a pair of neighboring types, but members of the Harmonic groups are never neighbors so this can group can be a great tie-breaker between two neighbors. (Your character can still incorporate attributes of the neighboring type as a Wing. More below.)
There are also certain defining, almost signature, characteristics unique to each type. Don’t ignore first impressions. If you notice one of these in your character, consider that type.
Ones have an Inner Critic. They are especially hard on themselves and can’t stand to make a mistake, even a small one that anyone else could shrug off.
Twos are Empathetic with others. They want to be busy and always look to the needs of others to see what they can do.
Threes believe they are their Achievements. They are natural charmers and great with people, able to get on with anyone to achieve their goals.
Fours nurture a Fantasy Self. They live through imagined futures, enjoying every nuance of their emotion, which they experience at the slightest provocation.
Fives have a Personal Battery. They are highly conscious of the limits of their energy, and avoid socialization not because they don’t enjoy friendships, but simply because it leaves them drained and they need solitude to recharge.
Sixes have an Inner Committee. They are filled with self-doubt, and their minds are constantly running a commentary of what friends and family might say or advise.
Sevens live for Freedom. They love to have fun and are always seeking excitement and chasing their dreams.
Eights have a Big Presence. They always want to be in control of the situation and they usually are.
Nines are often Chameleons, able to change themselves to suit those around them and find an unassuming role to fill.
Typing a character solely off of these defining characteristics can be misleading, as a matter of fact they can be the very things we use to mistype ourselves or others. However, they are a great starting place to try out an enneatype and see how it fits.
So, You’ve Found Your Character’s Type…
Once you have decided on the type best suited to your character, there are several ways you can “check your work” to see if that type holds true.
Stress and Security Points
Look at the Stress and Security points of your character’s type. Does this type react under stress as your character does in the story? This means, when under stress in the internal conflict, facing intensified fears and more distanced from wants, does your character take on some of the behaviors of the stress type (particularly those defined by the Hornevian groups) when he has exhausted his base type’s tactics? This can be a brief moment, but is usually a time of desperation or collapse for your character and will often make his problems worse.
At stressful points in you character’s story, when he has pushed the limits of his type’s strategies as far as they will go and still not achieved his goal, he will either slip down a notch on the Level of Development (usually only an acute trauma will cause this, more below) or adapt to take on some of the behaviors of his Stress type. This is an unconscious reaction rather than a calculated change of strategy and usually happens after long time of chronic stress.
The character does not “turn into” another type. A person’s base type never changes, so their fears, motives and wants remain the same. A Two, for instance, reacting to stress and shifting to Eight behaviors does not suddenly want autonomy instead of attention, but is changing tactics and becoming more aggressive and assertive in their attentions to others in an attempt to force others to appreciate them. Usually, these stress tactics fail, but sometimes under mild stress they will work often enough to establish the habit.
The change in your character will be more obvious to others around him than to himself. It might make others ask him something like, “What’s gotten into you?”.
Consider your character’s reactions concerning the Security point as well. Types not only move to the Security point during times of safety or personal growth but may move there under times of stress when around trusted people. This brings great diversity to your character’s reactions and makes his relationships feel more real. Moving to the Security point under stress will not bring in the best qualities of that type, but usually those found in the average or unhealthy range. This can also be great to use in the midpoint, when your protagonist is feeling low, but is trying to open up to other possibilities and ways of being.
Not all character’s types will be obvious if their full range of emotions and behaviors are not expressed. Try using the Enneagram to push your characters and see how you can use the story to get them to show the full gamut of their type. Explore having them spike to their Stress point over little things as well as heavy stress. Even when characters are under chronic stress and living in their Stress point, they can still have good days and moments of healthy behavior. Give them flashes of awareness through their Security point at such times as the midpoint. Even when a character has achieved their inner goals, they are not invincible to stress and negative thinking. They can still have bad days and maintaining the self they have worked for will still be an everyday effort. Consider this when planning sequels.
Finally, think about the climax and resolution of your story. What strengths will your protagonist need to evoke in order to be victorious in the final battle? If these are the best of the qualities from your chosen type’s Security point, this may be just the type your character needs to be to fit the story.
Levels of Development
For each type, there is a unique range of nine states your character can exhibit depending on how they are handling the hurdles of their type. This is indispensable for developing your character’s arc and understanding how he views himself relative to his world at various points along his journey. What is the lowest point (probably somewhere between the midpoint and the climax) he will reach in the story? Do the lower levels of your character’s type mirror this scene? What about the midpoint when he recognizes, if even for a moment, that this ladder to a better self exists? Only after this can he accept his inner journey and start climbing the rungs and by the end should reach the point of liberation, the top rung, level one.
As the Lie is gradually taken apart, its opposite, the Theme will come to light. But, depending on the type of character arc in your story, your protagonist may never accept this journey, never start climbing and will tragically fall to the bottom of the ladder and fail to resolve his inner conflict. He will continue to believe his Lie and never learn the lesson of the Theme that would have saved him from himself.
If you can’t help but think that some types are better than others, it’s probably because you’re impression of certain types are those types at their worst and other types at their best. All types can be good or bad, though it is true that some types tend to make their problems other people’s problems and some suffer alone, but all types can be the villain or the hero.
You might find that the types you thought were the best have the potential to go down the darkest paths and the types you thought had the most problems can become some of the most admirable people at their best. Most people spend most of their time in the average range, and this is probably where you want your protagonist to start at the open of the story. Also, think about how dark your characters could plausibly go within the context of your story. Not all character arcs need be so dire.
The Importance of the Wing
Consider the two wings of your chosen type. Does your character display some amount of these characteristics as well? Will the qualities of one wing in particular be useful to this character in his quest? Sometimes it can be helpful to choose a type based more on what two wings your character has and how they mix to create the base type. For example, even if your character doesn’t seem distinctively Fourish, but can preform for a crowd if need be and also seeks solitude to contemplate problems, you can accept that this character is a Four because of the expression of the Three and Five wings.
After you have confirmed the best type for your character, carefully consider the wing as well. Characters can be “pure” types but more likely they will have little variations that make them slightly different from others of their type. The wing is the most important in providing this augmentation and depending on which wing you choose, you might end up writing an entirely different story. For example, Gone With the Wind would have followed and entirely different course from beginning to end had Scarlett O’Hara been a Seven with a Six wing instead of a Seven with an Eight.
Choosing a wing outside of the base type’s Triad, can bring in variation to the type. At the same time, you might reinforce the flaws and strengths of the type by choosing the wing within the same Triad. The Triangle types (Three, Six and Nine) are unique in this way. Being centered in their Triads, both their wings must be of the same Triad. Because of this they tend to have the problems of their Triad reinforced in them, no matter which wing they have.
Whether this is true for real people or not, I’m not sure, but I’ve noticed among characters that one wing tends to be expressed externally, and the other wing internally. The external wing is considered the dominant wing, and is used as an additional shell of persona to protect the character from their fears. It may become stronger when the character is on their guard and then relax, exposing the base type when the character feels safe. The internal wing, however, works its way into the character’s thoughts to create an internal monologue. This may be things the character would tell himself when nobody is around and would only be shared with the most trusted of friends, and then only during a time of crisis.
For example, Scarlett O’Hara and George Bailey are both Sevens, Scarlett has an Eight wing and George has a Six wing, both expressed externally. Scarlett becomes more controlling and manipulative to protect herself and get what she wants, and George becomes more loyal and hardworking to secure his needs. Internally however, both of them have the recessive wing effecting their ways of thinking. Scarlett worries, imagines worst case scenarios and strategized like a Six. Only the denial tendencies of her Seven base type break this cycle of worrying. George, on the other hand, is plagued by the feeling that he has no control over his life, that he is trapped and had to let his life dreams die. Only reaching his Five security point allowed him to appreciate what he had in his life and let go of regret.
Here’s another theory about how wings may effect the character’s base type. It once occurred to me that the wing may have some effect on the Stress and Security points, perhaps causing them to shift slightly accordingly as well. After I quick search online, I found that others have noticed this as well. Picture the circle of the Enneagram not simply as a connect the dots of separate points, but as a gradient of all the types smoothing together. A personality can exist anywhere on the gradient and the arrows that indicate the Stress and Security points move with it as a fixed shape. For example a Six with Seven wing would no longer have Stress and Security points Three and Nine as a “pure” Six, but rather a Stress point Three with a Four wing and a Security point Nine with a One wing.
The Instinctual Variants
Separate yet integrated into enneatypes are the instinctual variants: self-preservation, social and sexual. Every character will be one of these in addition to their enneatype and even if you choose not to follow the Enneagram, it can be helpful to think of characters in these terms.
Instinctual variants stand independently from the types, but combined with them cause each to act in three slightly different ways creating the appearance of three subtypes. Because of these three instinctual variants as well as the nine enneatypes there are sometimes said to be twenty seven distinct personality types (Even more than that if you look at other personality sets aside from the Enneagram. The most I’ve seen is in the hundreds). However, I believe thinking in terms of twenty seven distinct types can make exploring the Enneagram more confusing (for the same reason that I prefer to break down the nine types into groups of threes instead).
My favorite and perhaps the easiest way to think about the Instinctual Variants is by imagining your character just walking into a crowded room, where some gathering is taking place, for instance. What will your character notice first?
Your character walks into a room and the first thing he notices is…
Self-Preservation
The temperature of the air is pleasant and it looks like there are lots of comfortable places to sit. Refreshments are on a table nearby and there are restrooms in the back as well as another exit apart from the door he just came in.
Social
The host is greeting guests and lots of people in the room are talking. Some people have noticed him and others have not. He quickly feels out the politics of the room and determines who to befriend to become accepted by the group.
Sexual
One person draws his attention. This person seems interesting and exciting and he wants to get closer to this person for no other reason than the emotion of the moment.
This upon-entering-a-room scenario is not the only way to define the Instinctual Variants. Self-Preservation types will also fret over matters of money and irregular mealtimes, anything concerning their comforts and survival as well as those of their family. Social types will want to see their efforts reflected in how others value them and will check in with others regularly to feel this sense of security. Sexual types are not particularly interested in intimacy any more than other types, but rather are the thrill-seekers of the three and need excitement and intensity to feel alive.
You can probably see already how these variants can temper or reinforce existing qualities in the various types. For example a Social Three will be even more interested in self image than a Self-Preservation Three. A Self-Preservation Five will be even more concerned with his ability to survive in the world and a Sexual Seven will be even more drawn to excitement and new experiences. You can use this to reinforce qualities that you feel should be strengthened or become signature in your character or use it to dampen down certain qualities that seem too strong or would contradict the story.
The Enneagram and the Writer
In exploring the Enneagram, we can hardly help but wonder about our own type. If you are curious, there are many test you can take to determine your type, or you may know already after having read about the types. Either way, it might be interesting to consider your own type when applying the Enneagram to your characters. It can make it much easier for you to think like your characters if you share their mindset, emotional motivations and methods of reacting to the world around them.
Should your protagonist share the same type as you? What about your antagonist? It might not be a bad thing to know your antagonist even better than your protagonist and it is always a good thing for your protagonist and antagonist to have something in common. Even if they are not the same type, they should at least both be members of the same group or the Stress and Security types of each other. Having your protagonist and antagonist share the same type can be a great way to give them those similarities that will fuel conflict between them and show them both to be two sides of the same coin. If this is your type as well, don’t be afraid to dig deep inside to explore the inner turmoil and need of your protagonist and the flaws and dark motivations of your antagonist.
It’s been my observation that the most popular and long remembered characters are those that have distinct enneatypes. Maybe this is because not only are they more complete and dynamic that way, but we can all identify with them because we share these common types.
My goal is for you to never have to pick up a template to write a complete and compelling character. I want you to be able to, at any time, conjure up an image of the Enneagram in your mind and find truths in it that you can use to apply to your characters. I want you to be able to type any character, know why you came to the conclusion you did, and discover things about that character that you wouldn’t have otherwise seen.
I hope this article will help you type your characters and maybe you will be glad to never see them in quite the same way again!
Every story’s plot comes down to the relationship between the protagonist and the antagonist. These two characters make the story, so whatever is tying them together in conflict has to be strong for both of them. The two must be marked by each other in some way. Even before the protagonist takes any action against the antagonist, no other character involved in the conflict could possibly take the lead role. He has already been singled out. The same goes for the antagonist. No other force could possibly undo the protagonist in the same way as the antagonist can.
Don’t leave this task to the external conflict alone. Logical reasons explaining why each character can’t turn away are vital. However, the plot can only be emotional if something in the internal conflict compels them to battle. The best way to do this is to give both characters something in common.
Already, your protagonist and antagonist probably have one thing in common. They must be in conflict over the Want, or there is no story. Either they are both after the same thing, or one wants something that the other cannot allow. Even so, the relationship can never be more than Hero vs Villain unless they share more points of internal conflict. The protagonist and antagonist must be tailored to suit each other. This will make each of them the particular opponent for the other, each the only one that is truly dangerous to the other.
Shared Points of Internal Conflict
There is nothing more deeply disturbing to the protagonist than to recognize something of the enemy in himself. Not only does he then questions his motives and actions, but a possible “wrong path” comes to light showing what he could become.
Explore these possible connections between protagonist and antagonist through the points of the Internal Conflict Triangle.
Wound
Shared traumatic backstory is the strongest tie between protagonist and antagonist. Voldemort killed Harry’s parents. The Emperor turned Luke’s father into Darth Vader. Katniss’s father was killed because of the way of life inflicted by President Snow. Most Man Vs. Nature stories start out with a prologue showing the protagonist loosing a loved one to the type of natural disaster they become obsessed with. Every time the protagonist faces the antagonist, not only is there the threat of physical danger, but the reopening this past Wound.
Fear
Before the protagonist realizes the weakness of his own Fear, it is often discovered and exploited first by the antagonist. It takes the protagonist longer yet to discover the same weakness in the antagonist, and having the same fear himself can make it harder for him to use it.
Don’t forget that the antagonist has an internal conflict as well. Understanding it is the best way, for your protagonist and for you as the writer, to find out his weaknesses.
Lie
A protagonist that shares a Lie with the antagonist is in greatest danger of going down the wrong path. He will be his own worst enemy, and unless he recognizes this Lie for what it is, he can never have a happy ending. The antagonist may be the one to bring this shared Lie to light, using it to shake up the protagonist in telling him that they are not so unalike as he would like to think. This sort of event can easily lead to the Midpoint and a “mirror moment” (as taught by James Scott Bell) where the protagonist reevaluates where he stands in his internal conflict.
Flaw
The protagonist may be most blind to this kind of similarity with the antagonist, though it will likely be what he hates the most about him. It might take the intervention of another character, a friend or mentor, to make him see this. (Well suited to the “ally attacks” plot point employed by Libby Hawker.)
Want
As I’ve mentioned above, this connection will always be present as it is the strongest link between the internal and external conflicts. Why the characters are after this goal is explained mostly by the Wound and Fear points of internal conflict, the Motivation corner of the Triangle.
Need
The antagonist is potentially the best teacher for the protagonist if they share this connection. By learning about the antagonist, he can learn about himself and see what’s really important and what he needs to do to overcome the same obstacles that were the downfall of the antagonist. At the same time, struggling through his own internal conflict may shed light on solutions in the external conflict in how to best defeat the antagonist.
Bring in the External Conflict
The protagonist’s inner journey is triggered by the introduction of the antagonist and the external conflict. The struggles of overcoming both of these conflicts, the places where they intersect, will form the central conflict. Each time the stakes are raised, there will be an additional push of stress on both. The protagonist’s usual way of dealing with problems won’t work against the antagonist. These methods were probably effective in the past, which is why they became entrenched, but when faced with the antagonist, they become a vulnerability. Only through the inner journey can they be reformed and brought to the external conflict as a strength.
The antagonist is not just the story’s bad guy, he is the protagonist’s bad guy. If the antagonist does not strike a nerve in the protagonist, they are not well matched and there is no central conflict. This is why an antagonist must suit the protagonist; just any scary villain won’t do. Their connection must be personal. This will make the effects of the protagonist’s Wound deadly. He must reopen and heal his Wound if he is to survive the conflict with the antagonist, but at the same time, perhaps nothing less could have brought him to do this.
However you choose to develop your characters, they have to fit your story and they have to fit together. No two characters are more important in this way than the protagonist and the antagonist. These two characters are more alike than you think, certainly more alike than they would care to admit.
Internal conflict is the most important part of any story and it is often the most easily overlooked by beginning writers. External conflict is easy to brainstorm, easy to see and most premises (except for literary fiction) revolve around the external conflict rather than the internal conflict. When you hear the advice, “story is all about the characters” this is what it’s talking about. There has to be internal conflict, or the story lacks meaning and it doesn’t impact the reader.
The Internal Conflict Triangle
All writers have heard the term “character sketch” but rarely have I heard anyone talk about “character structure”. Character’s wants, needs, strengths and weaknesses are all familiar enough, but they don’t imply any intrinsic structure on their own. How do these pieces come together to form a character?
Two books I read really brought the skeleton of my first Internal Conflict Triangle together. The first one was Take Your Pants Off by Libby Hawker (no need for offense! This is a pun referring to writers who are pantsers rather than plotters) and Writing the Heart of Your Story by C.S. Lakin.
Libby Hawker talks about basing a character on a Flaw, one that will need to be addressed if the character is to grow and solve the conflict. This hurdle creates the character arc of journeying from the “flawed” state into the “true self”, which is all about the Need to learn a lesson. C.S. Lakin talks about a character suffering a Wound which causes a Fear and the belief in a Lie which become obstacles to achieving a core Need. The Need and Fear are linked. Fear is that Need won’t be realized and Need is to overcome Fear. She also talks about the character’s journey from “persona” to “true essence” (which is the way to look at character arc from the point of view of the Enneagram as well).
So at this point, we have these two templates:
A Flaw gives rise to a character’s Need to overcome that Flaw and achieve a better self.
A Wound causes a Fear that Need will not be met and a belief in a Lie that Need cannot be met
Each of these formalize what makes up the inside of a character, but I thought each method was not quite as universal as it could be. Then I realized the two could be very easily combined to make an even more complete picture. These points were all just different ways of looking at the same roots of character and in every character, all of them are present to some extent.
Wound
This is the true start of your character’s story. If the antagonist’s actions are the Inciting Incident of the External Conflict (or Plot), then so the Wound is for the Internal Conflict. This event may happen at the beginning of your narrative, but more than likely it’s in the backstory and the audience will have to learn of it in bits and pieces. Or it could be shown through a prologue as often happens in movies where we are shown the protagonist surviving some traumatic event which explains their unique motivation throughout the story.
It’s worth considering which came first: the Wound or the Fear? Could definitely be a bit of both, but I would argue that at the very root, Fear has to come first. Two characters could share the exact same backstory but, because of their own unique Fears, come away from it with different Wounds. Each of them would have been wounded wherever the event hit their Fear. Fear is the weakness, and without it the character would have been immune to such Wounds. The “weapon” that caused the Wound isn’t so important as how the character has taken the injury and let it scar over.
Depending on the severity of the Wound, the Fear will be even more deeply entrenched. It’s ironic, considering the Fear was the weakness that allowed the Wound to happen in the first place. Think of this law of physics: For every action there is an equal and opposite reaction. The character’s Fear will become more “irrational” and motivating depending on how severely the Wound event evoked this Fear. This force will carry on even further into the expression of the Flaw.
Don’t get the idea that every character must have survived some spectacular trauma. The Wound event could have been something that no one else even noticed but meant a great deal to the character. Or even something that can’t be defined by a single event, like an upbringing. If this is the case, there should still be some specific moment for the character that can be used to represent this past as a whole
Fear
Even though the story starts out with the Wound, the character started with the Fear. Very early on in life, the character felt something lacking inside which led to a Fear that the true self did not possess inner strength in this area. Since this hole could not be filled, it was quickly covered over with a protective mask of persona.
The character’s Driving Force is a two-sided coin with Want on one side and Fear on the other. Fear is much more powerful and provides the negative Motivation as opposed to the somewhat weaker positive Incentive of the Want. At the beginning of your story, your character will probably be more aware of their Want than their Fear, but each time the stakes are raised, they’ll find themselves running from their Fear much more than running towards their Want.
It’s important that the Fear be unique to this character (with the possible exception of the antagonist), even if it is something that anyone might try to avoid, to this character it may as well be a matter of life and death. That sort of Fear always revolves around some form of “death”, as James Scott Bell has said, either physical, professional or psychological death. Fear of real death is understandable, but what about the other two? It comes down to a Death of Identity. Whatever the character has been before the story started is at stake but also must change in order for the character to survive. This creates the conflict: The character must face the Death of Identity they Fear in order to survive and achieve their Need.
As I mentioned above, the Fear unique to your character will essentially act like an “irrational” fear. The idea of this thing happening is so unthinkable that the character will be in danger of responding completely irrationally in order to avoid it. This leads to the very common horror of characters, through their own Flaw which was developed as a defensive mechanism, causing their own Fear to become a reality. Realizing this contradiction is nearly unbearable in any internal conflict and is the make or break point in the character arc.
Lie
Many parts of the Triangle come into play here. The Lie is the justification of the Flaw, the belief that Fear is worth avoiding at all costs, that Wound cannot be healed or lived with or that Want will solve all problems. This self-message can make it easier to pursue Want as an excuse for avoiding Need. The character may tell themselves they’re not happy about having this Flaw, but for the moment they have no choice! Once they’ve achieved their Want, then they can let go of Flaw because they will be protected from their Fear. Depending on the story you’re writing, the specific Lie may take many of these forms or it might take just one.
Psychologically, Lies are not only believed because of past “evidence” from the Wound to support them, but because they subconsciously provide an excuse to avoid the real problem. Solving life problems requires painful self-examination, forgiveness and sacrifice. It’s hard. But believing the Lie does not really make life easier, it comes with a price. “It’s not your fault, it’s their fault” is a Lie that allows you to deny you can solve the problem and therefore absolves you of responsibility, but it also leaves you hopeless. This is the part that’s self-destructive. If there’s nothing you can do, you’re trapped to live out your life this way. This creates inner turmoil and the irrational response to Fear I mentioned earlier.
This “Master Lie” can also bring about smaller lies throughout the story. Whenever your character justifies some action, it could be a baby lie based on the Lie
Flaw
The Flaw is most tightly tied to Fear and Lie. Lie is the justification and Fear is the motivation. It’s used to pursue the Want (compare with Hornevian styles of Enneagram theory), and before the story began, it had been effective in protecting the character from Fear and obtaining wants. This was perhaps the worst thing that ever happened to the character. The more this Flaw has worked in the past, the harder it will be for your character to let it go and face the Fear without it. Instead the character may try harder to use it, only to push his Want further away. If your character can’t come to terms with this, he will end up destroying himself.
When faced with the antagonist, this Flaw will be ineffective and perhaps even revealed to be the self-destructive behavior that it is. The antagonist and protagonist need to have something in common in their Triangles (apart from the Want, which is a tie in External Conflict) and this very often is the Flaw. The antagonist can exploit it in the protagonist, and the protagonist might see this Flaw for what it is when reflected in the antagonist. Such a moment is a slap of reality for your character that can never be undone.
After this point, Flaw can truly be addressed and real strength will be allowed to take its place. A Flaw can also be seen as a sort of weakness and like any character weakness, it’s very satisfying when it can be turned around to serve as a strength. This also comes back to the idea of the character journeying from a “flawed” state to a “healed” state in Enneagram theory.
Want
A character has a Want. This is always the start of every story and the thing that hooks us at the beginning. We wonder, will the character obtain this Want? Reasons for the Want should be a mix of logical and emotional. Logical motives could be those anyone might use or relate to. Wanting money, fame, respect or love don’t really need explanation, but the unique emotional motives of this character is what really makes the story. What is this character missing that makes them want this thing?
This feeling of lack deep in the character, protected by Flaw and all other elements of the persona, is what subconsciously drives the Want. It also is what Needs to be filled with true inner strength, not simply patched with the Want. All the same, the Want can still be a reward for achieving the Need of inner growth once the emotional motives have been challenged.
The strongest emotional motive will be the Fear, but this might not be obvious to the audience or even the character at first. Learning why the character has this Want allows us to understand him and share the emotional stake in the story’s outcome. If there are no emotional motives for the Want, it’s too easy to ask why the character doesn’t turn back when the stakes get too high. There may also be logical reasons why the character is trapped in the conflict, but if there are no emotional motives as well, there is no internal conflict and this character is not central to this story.
We don’t realize at the beginning that the Want is a way of avoiding the Need. The character’s Need must be met if he is to achieve the Want or if he does achieve the Want first, he will realize that it is no help to his deep inner lack after all and must instead turn to his Need.
Need
All the points of the Triangle come together here. The character Needs to face his Fear, overcome his Flaw, realize his Lies for what they are, and heal the reopened Wound. This is the most thematic point of the Triangle. It will come down to not only healing the Wound, but realizing inner growth that will make the character immune to future such wounds. The character will let go of past identity and realize the true self. Whether the Want was achieved or not, the Need is a must for a happy ending and might turn out to bring greater rewards than the sought after Want ever could.
The Development of the Triangle
My Internal Conflict Triangle has gone through a few revisions, and I don’t doubt it might go through a few more in the future. The elements have never changed but their relationships have shifted. For one thing, you might be wondering why I call it a Triangle when it technically has six points, even though they are arranged in pairs. Well, originally I was viewing these pairs as two sides of the same coin, especially Fear and Flaw. To Fear is a Flaw, and a Flaw is a manifestation of a deeply rooted Fear. Wound is the event and Lie is the rationalization of that event, the false lesson learned from it. Need and Want are still in the same pair for obvious reasons. They are both goals, one the character goes after, the other is the true reward in a happy ending.
First incarnation of the Internal Conflict Triangle.
The most important change, I think, is the movement of Fear further and further back into the roots of the Triangle. At first, Fear shared a point with Flaw as I saw them as both problems of the present the character has to deal with. But then I realized the Lie is more on the same level with Flaw than Fear. Flaw and Lie are both set ways of being that evolve from a past. Lie is the thought and Flaw is the action. Fear on the other hand, is much more closely linked to Wound, either it is caused by the Wound, or as I think now, it is the very root of every character that needs to grow. Character arc is about realizing the Fear holds no true power, and that you always had it within to become immune to the Wound.
The importance of the order of events occurred to me when I made these changes. It matters what comes first because it shows what is at the core of character. Over the course of a story, the shells of protection need to be peeled off in the order in which they were established to get to this raw nerve where the Wound remains unhealed. Though the Wound is not the true core, it is the way we can see the effects of the Fear. This is the essence of Show don’t Tell. When we can see the character has come to terms with the past and is no longer troubled by the Wound, we know the Fear is conquered because it was only Fear that allowed the Wound to occur in the first place.
It’s not unlike the idea in mystery writing that every story actually has two stories: the true order of events in backstory, and the order in which we experience them in the narrative itself. The journey of Internal Conflict can be thought of as sleuthing out the true source of problems in the character’s life
Other Ways of Viewing the Triangle
This somewhat free-floating form of character structure can also be viewed in a more linear way. If you broke the line of the Triangle between Wound and Need and stretched it out into a line, you would have a linear representation of story arc, a Character Timeline. Wound and Fear are Backstory, in the past, Flaw and Lie are the character’s present state, and the Want and Need are the goals for the future. (The label of “motivation” for the present worked better before I switched Lie and Fear around in the Triangle.)
Ignoring the lines and looking at the Triangle as a circle or a wheel, you can see how the points directly across from each other are related. The Fear and Want are the Driving Force of the story, the Motivation and Incentive. The Lie and Need bring in the Theme, the Lie being a sort of anti-theme and the Need the realization of the theme’s lessons. Finally the Wound and Flaw have to do with the reader’s perception of the character. The Flaw can make the character unlikable yet relatable and the Wound gives us sympathy and deeper understanding. We’re no longer so quick to judge and we wonder what we ourselves might do in the same circumstances.
This Internal Conflict Triangle is certainly not the only way to look at the makeup of characters or character arcs, but I hope it is as universal as any such sketch could be. Try it out and don’t be afraid to explore any changes that could more closely apply to your own characters. I’d love to hear what you think!